I have just played a few short single player games in Rebellion and would like to ask if the game penalizes the player, or even the AI, for not playing to type? If, say, the TEC loyalist, whose style of play is defensive, plays aggressively in the early game, would the game put him at a greater disadvantage?
Although this game seems more balanced than previous editions, jumping planets still seems a problem, even on easy and normal. I saw a weakness in the AI's strategy (he was, in my view, expanding too quickly leaving the rear lines vulnerable and without strong enough forces at his spearhead to press his one directional advantage) so I wanted to jump him at one or two of these points and divide his forces, but my units would not jump for what seemed ages. At one point I thought they were not going to jump at all. When the jumps were finally made, the AI had to some extent consolidated its forces. Compare that jump to one that does not pose a large threat and the jump is executed with ease. It is surely the case in war that you seize the opportunity and move fast, but this does not allowed in the player's game, because of the disproportionate delays imposed by the game.