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Why do factions build so many envoys?

By on May 22, 2012 12:26:49 AM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

cseavoy1

Join Date 05/2012
+1

Do they actually do much?  When I've built them, they always die if I send them somewhere without a cease fire, and if I have a cease fire, why do I need them?  My "allies" always waste their time with tons of them instead of building cruisers and capitol ships to defend their own planets.  When they are sent to me, am I supposed to like that faction better?  Seems like they're useless against a human player, but maybe I don't understand them.

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May 22, 2012 12:37:49 AM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Envoys help build up your relations with an Ally allowing pacts which can bring in some nice goodies.

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May 22, 2012 11:56:48 AM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Have you noticed that it's possible to have someone like you enough for a cease fire, alliance, or pact, but for some reason the option is still grayed out? That happens because you have an independent opinion of the other player as well. This is unlikely to happen with an AI because they probably send out many more envoys than you do, but it's quite easy to observe if you play against another human player.

Example: You decide to play a 4 person FFA with one friend and 2 AIs. You and and your friend may decide "hey, let's ally, share vision, and get the jump on these guys!" However, if you haven't been improving relations (as you would with envoys), then you will not be able to ally with Bill. In fact, it's likely that the AIs will ally with each other before you, if you ignore envoys entirely.

Think of it as your people's opinion of that player. If your people don't like the other player, you won't be allowed to ally with them.

I've explained this to a few of my friends. Some think a very interesting addition to the game. Others (usually the guys who would get an advantage by "allying" with everybody), feel it's an unnecessary hindrance as it doesn't promote the same level of backstabbing. Personally, I like it.

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May 22, 2012 9:31:43 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Okay, so how do I keep them alive?  I know they have a power that makes ships stop attacking them, but it doesn;t last, and then they're dead.  Do I just send out a lot of them and hope a few survive long enough to do some good?  i rarely bother killing the AI envoys, not worth diverting any forces to chase them down, wait til their stop attack power fades, chase again, etc. 

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