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Unity mass, GRG, Snipeshot... anyone have thoughts?

Balance of direct damage single target abilities.

By on June 7, 2012 10:35:13 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Pbhead

Join Date 12/2008
+62

Snipeshot:

2000/3000/4000/5000 (overcharged, *1.5)

am: 80/85/90/95

cooldown: 11/10/9/8

damage/am:25/35.3/44.4/52.63 

dps:181/300/444/625

GRG: 400/670/940/1210

am: 50/55/60/65

cooldown: 6/6/6/6

damage/am: 8/12.2/15.66/18.6

dps:66.66/111.6/156.6/201

Unity mass: 1000/1500/2000/2500 + 20*50/30*55/40*60/50*65

am: 65/70/75/80

cooldown: 25/25/25/25

damage/am: 15.4/21.5/26.67/31.25   up to 30.77/45/58.67/71.2

dps: 40/60/80/100 up to 80/126/176/230

 

psi loyalist titan does have  higher am and regen rate than the tec rebel. kol less than both.

They are also titans, while kol is a cap ship.

 

Standard sentement is that GRG is UP.

COmparing, Unity mass definatly doesnt have the DPS, but it sips antimatter.

Snipeshot is prolly op.

any thoughts?

This is important stuff.

 

Pbhead goes to take a nap.

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June 8, 2012 7:11:11 AM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

I think you just mentioning the single target skill? So why not Disintegration listed?

Principally, I don't like any skill that can produce severe damage. So that's why I also dislike The Maw and Chastic Burst. Because those skills can kill low level capital ships easily, especially upgraded to high level. And I always dislike such design that punish a player, that if he lost one battle, he would loose a whole game. (and that's the same reason why I dislike the Lv4 normal skills and Lv2 ultimate skills.)

On the other hand, I think Missile Barrage is tolerable, because it could be disturbed. (yes just "could" be, but at least possible.)

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June 8, 2012 7:25:03 AM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Well, Disintegration is vampiric which is an entirely different idea.  Same with Cleansing Brilliance which really is an AoE.

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June 8, 2012 9:16:59 AM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Try parking a Vasari Rebel titan with nanoleech in the center of a mass end-game fleet.

I just watched the AI fight with two TEC rebel MASSED fleets loaded with hoshikos and carriers and the like but especially heavy on Kodiaks.

A level 3 & 4 titan teamed with two near maxed starbases plus their combined fleets to take on a SINGLE level 10 Vasari rebel titan.  

The VR dipped down from 15k hull to 12k a couple of times but basically lived off all the ships attacking it with a level 4 nanoleech ability.  the Kodiaks in particular helped it because they are long lasting meals that it can pull hull from faster than they can blow it off.

It went on for an hour straight with constant TEC reinforcement frigates streaming in.  I finally went to breakfast, came back and took over as the Vasari and intetionally cleared out the frigates as fast as I could--even then it took both titans and starbases a long while to knock my hull down thanks to the occasional "snacks" that came through the gravity well.

When attacking the VR titan with this ability, you are better of leaving lights ships far away and work with bombers and sniping.

I think it's impressive how out on a limb the devs have been willing to go and if they can get a good balance dynamic in place it makes the game quite epic.

But until we reach balance, man, you notice imbalance.

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June 8, 2012 9:46:42 AM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

I definitely believe Nano Leech will be nurfed in the release. That's why I didn't mention it at all. It's a pity the devs don't give us a beta3a to see how it works.

And let's return to the previous post. Snipe is definitely OPed. I would prefer it with a side effect rather than a mere damage skill. Maybe the devs want something different from Gauss Rail Gun, but the problem is, a mere damage (single) skill is:

  • either useless when facing a massive fleet (like the Gauss Rail Gun without the slow down effect);
  • or OPed to kill small ships like cutting paper (like the current Snipe).
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June 8, 2012 10:35:40 AM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

I think it's primarily the AoE and target stacking combination that make it such a monster.

The frigate instakill with snipe is not much in comparison to other titan abilities--it's just a lot compared to non-titan ones...and that's really the whole issue--balancing out all the new variables.

At the start cap ships and especially frigates were tissue paper for titan butts--then they buffed them and balanced them a lot better.

Then starbases were the new joke and they had to buff those--which brought in Orkulus Rex.

Then the Corsev was tooled up some and on and on.  

I think they have to try things before they can really fully evaluate them--ideas late at night at a round table or worked out math don't always translate in play like you imagine.

I do appreciate how they aren't scrapping ideas that are tough but instead trying to bring them in sync...but June 12 isn't far away. 

I know the desync issue has been an unexpected time drain for them--here's hoping they can fix that soon.

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June 8, 2012 6:21:42 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

But Snipe is nightmare for low level capital ships. When facing such a skill, the player will have no chance to level up his capital ships.

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June 9, 2012 10:28:41 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Only an idiot sends AL titan without a support fleet. I Don't see how snipe is of any use in advent culture with suppression and shield projections. 

 

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