Try parking a Vasari Rebel titan with nanoleech in the center of a mass end-game fleet.
I just watched the AI fight with two TEC rebel MASSED fleets loaded with hoshikos and carriers and the like but especially heavy on Kodiaks.
A level 3 & 4 titan teamed with two near maxed starbases plus their combined fleets to take on a SINGLE level 10 Vasari rebel titan.
The VR dipped down from 15k hull to 12k a couple of times but basically lived off all the ships attacking it with a level 4 nanoleech ability. the Kodiaks in particular helped it because they are long lasting meals that it can pull hull from faster than they can blow it off.
It went on for an hour straight with constant TEC reinforcement frigates streaming in. I finally went to breakfast, came back and took over as the Vasari and intetionally cleared out the frigates as fast as I could--even then it took both titans and starbases a long while to knock my hull down thanks to the occasional "snacks" that came through the gravity well.
When attacking the VR titan with this ability, you are better of leaving lights ships far away and work with bombers and sniping.
I think it's impressive how out on a limb the devs have been willing to go and if they can get a good balance dynamic in place it makes the game quite epic.
But until we reach balance, man, you notice imbalance.