even when strip rush get nerfed (likely taxed), I think an empire lab opening is much more viable than it was before, when it was limited to eco/feed positions. trade ports to shipboard labs/pricelss goods will remain a viable strategy.
how many mil labs do people think is right in this case though. 2 slow your shipboard lab time by a lot but get you flak and corvettes, along with starbase if necessary to defend, 1 is much faster and gives you LRF to support your carrier cap, 0 is viable with egg on larger maps.
I do like the new emphasis on caps, in diplomacy I got to using carrier caps like transporters and not protecting them as well as I should.