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Vasari online problem.

wtf?

By on June 17, 2012 8:18:39 AM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Proletari

Join Date 12/2008
+3

I hadnt much time to play rebellion online,but in every game people are talking about vasari being overpowered (eh?) and even vote to ban them from race pool.I never liked playing that cheesy race anyway,but I think taking it out  cuts major part of the gameplay.Can anyone explain wtf is going on?

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June 17, 2012 8:26:41 AM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Both Vasari factions are OP in some way.  The VL can perform a strategy called strip-rushing in which they can hit 2000 fleet supply in 30 minutes, enough to steamroll anyone else early on.

The VR on the other hand are OP late-game.  Their specialized techs and mobile starbases (this in particular) make them OP.  Mobile Orkies are effectively psuedo-titans that cost no fleet supply and has the highest overall DPS of any "ship" in the game.

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June 17, 2012 8:39:08 AM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

arent there effective counter strategies?what skilled players usually do against vasa?

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June 17, 2012 8:44:30 AM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Not really, no.  Strip-rushing can't be countered unless you happen to have a straight shot for their homeworld and seize it immediately.  While possible, it's just not realistic.

As for the VR, if you don't kill them before they get a Kultorask and mobile Orkies, you're probably never going to.  Nano Leech+Gravity Pulse will eat your frigates alive and make the Kultorask invincible.  When they die, they leave behind debris which the Orky can eat to regen health as well.  There really isn't an effective strategy aside from spamming bombers, but all they have to do then is bring a couple Kortuls and they can ignore the bomber spam.

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June 17, 2012 9:35:52 AM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Quoting Volt_Cruelerz,
Both Vasari factions are OP in some way.  The VL can perform a strategy called strip-rushing in which they can hit 2000 fleet supply in 30 minutes, enough to steamroll anyone else early on.

The VR on the other hand are OP late-game.  Their specialized techs and mobile starbases (this in particular) make them OP.  Mobile Orkies are effectively psuedo-titans that cost no fleet supply and has the highest overall DPS of any "ship" in the game.

 

With Vasari Loyalist you have completely right. They get so early so much money and  don't even need to spend some of them to upgrade planets.

Vasari Rebel is another story, and now after beta seems more fair. They need couple full upraided planets a lot of labs and a lot of money for his late starbase strategy. There is plenty of time for counterplot or to slow their development.

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June 17, 2012 5:57:45 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Quoting Dondario,

Quoting Volt_Cruelerz, reply 1Both Vasari factions are OP in some way.  The VL can perform a strategy called strip-rushing in which they can hit 2000 fleet supply in 30 minutes, enough to steamroll anyone else early on.

The VR on the other hand are OP late-game.  Their specialized techs and mobile starbases (this in particular) make them OP.  Mobile Orkies are effectively psuedo-titans that cost no fleet supply and has the highest overall DPS of any "ship" in the game.

 

With Vasari Loyalist you have completely right. They get so early so much money and  don't even need to spend some of them to upgrade planets.

Vasari Rebel is another story, and now after beta seems more fair. They need couple full upraided planets a lot of labs and a lot of money for his late starbase strategy. There is plenty of time for counterplot or to slow their development.

 

Definitely better then beta- but frankly their late game is still too strong- yes it comes late, but it's not like their early game is really substantially weaker then other races to compensate.  Honestly you can't balance a "once you get to late game this race wins" without a an equally subpar early-mid game(actually introducing too much superiority at any stage of the game is a bad idea to begin with).  The Vasari have always had what is likely by and large the strongest late game- the late rebel techs push it over the edge.

 

Also Nano-leech is still stupidly broken.

 

 

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July 19, 2012 12:28:48 AM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Quoting Volt_Cruelerz,
Not really, no.  Strip-rushing can't be countered unless you happen to have a straight shot for their homeworld and seize it immediately.  While possible, it's just not realistic.

As for the VR, if you don't kill them before they get a Kultorask and mobile Orkies, you're probably never going to.  Nano Leech+Gravity Pulse will eat your frigates alive and make the Kultorask invincible.  When they die, they leave behind debris which the Orky can eat to regen health as well.  There really isn't an effective strategy aside from spamming bombers, but all they have to do then is bring a couple Kortuls and they can ignore the bomber spam.

 

I experienced this. I felt I was doing fairly well for my third game with 3 Cap-ships backed up by about a dozen flak frigates and a handful of missile launcher-Assailants starting to join in...

 

When at just ~40 minutes into the game a fleet with 9 caps and easily 50+ frigates jumped me and killed everything in just a few minutes....

 

On the post game screen I was universally ahead on all resources. This needs to be patched and re-balanced, I don't want what I think will become my favorite race to be banned because it's unfair. I don't want to have to sit in chat and tell people I'm not going to use a certain strategy just to get them to let me play at all.

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