Why do you people always have to complain about DRM and stuff like that? You buy the game on either Stardock.com or store.steampowered.com, then you're billed. Just activate it, why do you people always have to complain about it?
Because it's clunky, annoying, oldfashioned and unnecessary.
They must have 2 DRM activations because people can buy it from either Steam or Stardock.
No, they really don't. There are literally tons of games which sold on steam which doesn't have 2 DRM activations. I, myself, have 382 of them on steam, most of them don't need to connect to another server to activate itself (there's been a few times I've bought games which didn't tell us they had a secondary DRM system, which is why I'm always waiting a while after launch to buy games now, to allow others to fall into that particular trap). And, shockingly, it doesn't matter to most developers whether or not I've activated the game with
them for just playing it, since steam takes care of making sure I've bought the game or not.
If you remove the Steam DRM, people will lose the game because it's not tied to their Steam account. The game is designed for Steam, it has intergration for it. The Steam activation is also controlled by Valve, not Stardock.
Stardock most likely has an agreement with Steam, so they both have a large pool of product IDs to take from to ensure that all purchases have a unique product key, regardless of the origin of purchase.
There's been a few games which I've bought on Impulse because they're cheaper there, and they've had steamworks protection. If buying it on impulse meant installing and launching it from impulse, then typing in my steam account information, every time I reinstalled my machine, then that would be a bad system. As it is, what I use impulse for is to get the same game on steam, for cheaper, as impulse tends to be cheaper, and you get the game added to my already existing steam account anyways. Afterwards, I get automatic updates, I get the ability to download and install the game anywhere from steam, I
get stuff in return for doing things. With stardock's system, I get to start the game up. :golfclap:
If you remove the Stardock activation, people will make the game available for download on a pirate-bay sorta thing website, and people will be able to play without paying.
They'll do that regardless of which protection scheme you add. The protection system hasn't been invented yet which can't be undone.
In fact, it probably already has.
The two DRM activations are essential for the game to not be pirated.
It really isn't. Again, the protection system hasn't been made which can't be undone. The best one I've heard about was probably starforce's system, and that was much, much harder to crack than whatever stardock can think up.
Also, insert what Yarlen said. They can't share information. Someone will find a reason to sue them, then there will be no Steam anymore.
I'm pretty certain each sold install, regardless of whether or not it's sold through steam or stardock, has a unique product ID. If I just want to play the game, I get it through steam, and it takes care of all authentication of whether or not I've purchased the game (you know, by letting me even download in the first place). Then, if the patches which are automatically pushed through by steam don't solve the problems I'm experiencing,
then I'd register with stardock and give them my product key and describing the problems I might have.
This means that for as long as I have no problems with the game, I don't ever have to activate anything, I've already authenticated myself by logging into the steam client, and I only have to tell stardock I have game x when I need
additional support, which I'm fairly certain was the old style (i.e. pre-impulse sale) of working.
Actually, I just read the wiki page to galaxy civilization 2 while researching stardock's old style of operating, where their philosophy were that "people who install the game illegally were unlikely to purchase it anyway", and I came across an interesting blurb:
"Copies of the game purchased from Stardock's online store use product activation before the game can be played. The game can only be installed and activated a limited number of times before needing to contact support. Installing on a computer without an internet connection require the files to be downloaded into an archive on another computer, and an activation data blob emailed to Stardock; a signature file is returned to be used on the activated computer."
It strikes me as interesting how similar this system seems to operate in comparison to EA, Activision, Focus Home Intractive etc, and how neatly the gamer's bill of rights was formulated to diss on what was then the popular copy protection schemes, while neatly sidestepping how the act of requiring that a game be activated is also a copy protection scheme.
You know, unlike what they sold themselves as a long time ago, when registering the game's product key with stardock was mainly to get updates and additional support, but not
start it.