I just did a bit of modding and came up with an idea to balance the infamous Orky.
Everyone remember Phase Destabilization? Distorts phase space, does nasty things to anything travelling through phase space. Doesn't affect the second biggest structures in game, Star Bases. Even the Vasary Titans get ripped by it and those are even bigger and should be well accomodated to phase travel.
So let's make Star Bases effect themselves and each other. There was no need back in the days because the buggers didn't get out at all but now there is.
I justed tested it and it works nicely. Any jumping Orky loses all antimatter and 30% of its current hull points, minus armor.
This would make jumping Orkies a little bit less of a threat since if they jump into your wells they come slightly debuffed and chasing a fleet you is not an option anymore.
Any comments?
UPDATE: Modding Ship Labs to use fractions of 1 breaks the tech, it doesn't give any tech levels at all. Gnah...