Anyone else find it odd that Phase Cannons got removed? I mean, Sure, it's keeping the same particle effects, but still.. If you ask me, those have some awesome potential from a lore standpoint (not to mention, red balls of death just look cool). They're still using the same particle effects, so perhaps this is just a temporary thing until they add them in as a new weapontype next patch (which I'd assume would break saves, hence why then and not now).
Phase Cannons would be awesome weapons if they had some sort of unique shield bypass component or something... Maybe instead of bypassing shields and mitigation they shields and armor but still have to go through mitigation? Idk.. Just the term "Phase Cannons" makes me want to keep them in the game very very badly...
As for the Ragnarov, it seems to me that it Snipe may have been over-nerfed. Of course it looks like instead of bringing Unity Mass up to Snipe's level, they're bringing Snipe down to UM's level. Explosive Shot IMO should go in the direction of non-damage debuffs so the Ragnarov can do at least a little more than make stuff go boom. Right now, the only tactics it's capable of are..
"Is it dead yet?"
If YES: "Shoot new target."
If NO: "Fire again."
It's very one-dimensional right now.. Idk, maybe that's just me..