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[Balance] So... Vettes and Siege

By on July 1, 2012 1:40:58 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

TheEvidence

Join Date 01/2010
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I need some input from MP people on this idea. Now that we have vettes, do Siege frigs deserve a slight buff?

 

In SP I'm finding that vettes are a great answer to the usual Siege Frig harass by AIs. A modest number of vettes can cover a significant number of planets because of their very low reaction time. I'm able to use them as "super fighters", based at hubs near the fringes of my empire and quickly respond to siege threats (and to a lesser degree Ogrovs) without having to invest in fixed defenses. This saves me cash in the long run, which is really important since I play a lot of Advent.

 

So, do vettes mean Siege frigs should be buffed? If so, by how much? Or are future corvette likely to negate their utility in this role?

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July 1, 2012 2:22:36 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

At this point, I'd say that corvettes are pretty well balanced, but siege..  Aren't they supposed to be underpowered?

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July 1, 2012 6:31:50 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Send flak with them to defend them.

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July 1, 2012 7:07:12 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Quoting Volt_Cruelerz,
At this point, I'd say that corvettes are pretty well balanced, but siege.. Aren't they supposed to be underpowered?

People are still using them like they have composite damage...I think some people didn't get the memo...

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July 1, 2012 8:54:24 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Quoting Seleuceia,

Quoting Volt_Cruelerz, reply 1At this point, I'd say that corvettes are pretty well balanced, but siege.. Aren't they supposed to be underpowered?

People are still using them like the have composite damage...I think some people didn't get the memo...

lol then build a balanced fleet and watch it win.

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July 1, 2012 8:57:00 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Siege could use a slight buff in my opinion. With corvettes in the game, it's hard to make a raiding group of siege frigates cost effective, as they are unable to outrun corvettes. Personally, what I would appreciate would be a reduction to fleet supply, say by half?

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July 1, 2012 9:00:41 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Quoting M11xStryker,
Siege could use a slight buff in my opinion. With corvettes in the game, it's hard to make a raiding group of siege frigates cost effective, as they are unable to outrun corvettes. Personally, what I would appreciate would be a reduction to fleet supply, say by half?

Goodness no.  That would make them terribly OP.

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July 1, 2012 9:46:43 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Quoting Volt_Cruelerz,
Goodness no. That would make them terribly OP.

Actually with corvettes in game siege frigates probably could take a slight buff...not to planet damage, but maybe to something else....

 

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July 1, 2012 10:59:34 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

I was saying that cutting their fleet supply in half would be OP.  A slight reduction in supply or increase in health wouldn't be.

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July 1, 2012 11:12:29 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Since the question was posed, I'll give my answer: certainly siege do not need a buff! As it is, an enemy makes 15-20 siege frigates and creams through a few of your planets before you can get your act together, e.g., if those siege frigate comes through a wormhole. I'm often off focusing on the frontiers and only belatedly notice my planets going down; even if I do notice, I lose one before I can get auxiliary fleet up. I've been using scout fleets against siege fleets; maybe that's just a hold over from entrenchment and I ought to get my corvettes on line for it. In any case, no, no buffing for siege frigate. They are doing just fine as is.

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July 2, 2012 4:30:19 AM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Quoting Seleuceia,
Quoting Volt_Cruelerz, reply 7Goodness no. That would make them terribly OP.

Actually with corvettes in game siege frigates probably could take a slight buff...not to planet damage, but maybe to something else....

 

'Vasari voice' SPeeeEEeeEEeed?

muhahahahahaha

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July 2, 2012 7:34:09 AM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Quoting candido-,
...only belatedly notice my planets going down; even if I do notice, I lose one before I can get auxiliary fleet up.

 So this is an attention issue, not a balancing issue. Do you disagree? 

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July 4, 2012 8:20:20 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Quoting vyolin,
 So this is an attention issue, not a balancing issue. Do you disagree? 

 

I don't disagree about my inattentiveness, though I would say there's not too much incompetence on my part. I mean that 20 siege frigates on your planet don't give you too much time to be aware if you're off fighting a battle somewhere else. Those siege frigates did through your planet in a moment's notice, and it's the verbal cue "one of our colonies was lost" that stands out. After a certain number of planets (say about 5) it becomes impractical to pin all planets. So unless you constants switched between close up and galaxy view, you won't notice those 20 siege frigates. If you have a more effective approach, I'd like to improve my game play with it. Perhaps some verbal cue like, "Wake up --- masssssivvvvveeee invasssiiioonnn foorrrcccceeeee issssss poundinnnngggg yourrrrr plaaaanettttttt" would do the trick; a toggable option in game preferences. So all this would go to my vote that siege frigates need a buff neither in strength nor speed.

 

 

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July 4, 2012 11:30:10 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Siege have always been useless beyond diversionary raids.  Caps give similar bombing damage per fleet supply, even moreso if you have ones with bombing abilties, and aren't useless outside of bombing.  I personally would like to see them remain fragile, but actually have damage output and cap/cost such that making some siege frigates over a cap is sometimes a good plan.

 

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July 5, 2012 12:44:13 AM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

I've pulled off a surprise or two with siege frigates in early game--takes a lot of luck and someone not thinking about it.  

Unfortunately, early game investment in siege frigates is a poor gamble--there are other things at that stage that are really more important and so many things can counter them.

I manage to hurt a HW early game one time but it ground to a halt and was countered.  If they were more powerful I guarantee you'd start seeing siege frigate rushes become the new cheap trick.

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