I have a faction in which I have unlockable fighters with upgraded weapons damage, but it's unbalanced for the sins races. however, I'm trying to add that damage to the 3 sins races in such a way that the AI would actually benefit, since I have no way of knowing if it will use a new type of strike craft with upgraded damage over the base types. since I don't really want to go digging into any AI stuff at all, I figured a selective weapons tech would work best.
So considering I can't create a weapon type, I'll have to hope I haven't used them all already.
can fighters can get abilities ?(doubt it, but haven't checked yet)the main reason I don't just give the ship a researchable passive buff that applies a bonus for extra damage is I didn't consider the idea at all. I know you can get a buff for a ship that applies only to fighters, but i'm not going that route with vanilla races, too much change to their abilitysets for capitals and titans and starbases.
the most promising solution listed thus far sounds like the fire constraint. I can just add in an extra weapon for the missing damage, to be unlockable by research the same way a new ship type would be.
thanks for the help!