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Sins of a Solar Empire: Rebellion v1.031 Change Log

Available via the Steam client

By on July 18, 2012 10:01:57 AM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Yarlen

Stardock
Join Date 01/2005
+157

We're happy to announce the release of a new hotfix for Sins of a Solar Empire: Rebellion today. This minor update includes the following changes:

[ Gameplay ]

  • Adjusted Titan distance on formation from 3000 to 2500 to help keep Titans from getting too spread apart from their fleet when not in combat.
  • Increased fleet cohesion ranges to help prevent fleets from constantly trying to reform during combat in bad situations.
  • Advent
    • Fixed incorrect value on Advent culture techs that grant a phase block bonus. These should work as intended now.
    • Advent Rebels
      • Corrected incorrect base values for Protection of the Unity, Reanimation and Return of the Fallen. The total amount of the bonus has not changed.
  • Vasari Loyalists
    • Added Pulse Beams to Energetic Pulse Charging tech.
    • Fixed incorrect weapon types on Loyalist Titan Desperation ability to properly include Wave and Phase Missiles.
  • Vasari Rebels
    • Fixed starbase destabilization so that enemies don't maintain the debuff after the starbase has jumped away.

[ Misc ]

  • Fixed typo in TEC race description dialog.
  • Fixed a null pointer crash in the buff system related to orbit bodies.
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July 18, 2012 2:03:35 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

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July 18, 2012 2:04:21 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Yay! Keep em coming!

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July 18, 2012 2:20:34 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

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July 18, 2012 2:31:41 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Very nice!

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July 18, 2012 3:06:41 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

approval

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July 18, 2012 3:10:19 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Nice. Thanks.

 

btw. just out of curiosity, will you ever fix these 5 broken achievements?   I've just taken a look on global achievements page and they still have 0%. 

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July 18, 2012 3:56:33 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Steam will not let me update, it doesn't even see that there is an update.....

Anyone have any idea what I should do?

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July 18, 2012 4:48:12 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Quoting WillKraemer,
Steam will not let me update, it doesn't even see that there is an update.....

Anyone have any idea what I should do?

 

Right click on Rebellion in your Steam libary

Go to the local files tab, 

click on the verify integrity of game cache button.

???

Profit.

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July 18, 2012 4:50:54 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Quoting ogoor,
Nice. Thanks.

 

btw. just out of curiosity, will you ever fix these 5 broken achievements?   I've just taken a look on global achievements page and they still have 0%. 

Yup, we'll be fixing those in the 1.04 update.

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July 18, 2012 4:58:17 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums


Increased fleet cohesion ranges to help prevent fleets from constantly trying to reform during combat in bad situations.

I like it when you fix things I haven't even gotten around to complaining about yet. Can't wait to see how much you were able to improve things.

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July 18, 2012 5:26:14 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

That fixed it, you are a gangsta!(: (:

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July 18, 2012 5:27:07 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Increased fleet cohesion ranges to help prevent fleets from constantly trying to reform during combat in bad situations.

Does this in any way improve phase jumping issues, or just the AI doing it's "regrouping" thing?

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July 18, 2012 5:30:27 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

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July 18, 2012 5:44:13 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Quoting Seleuceia,

Increased fleet cohesion ranges to help prevent fleets from constantly trying to reform during combat in bad situations.

Does this in any way improve phase jumping issues, or just the AI doing it's "regrouping" thing?

 

It may help a little, but that wasn't really the purpose behind it. 

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July 18, 2012 5:51:42 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Just curious...

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July 18, 2012 6:29:56 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Sweet 

 

DANMAN

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July 18, 2012 7:34:37 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Woot!

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July 18, 2012 9:05:29 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Sooo does this fix that nasty minidump issue we have been having?

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July 18, 2012 9:10:11 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

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July 18, 2012 9:12:10 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Quoting ogoor,
Nice. Thanks.

 

btw. just out of curiosity, will you ever fix these 5 broken achievements?   I've just taken a look on global achievements page and they still have 0%. 

Another achievement whore! Added.

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July 18, 2012 9:31:19 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Quoting Polistes,
Sooo does this fix that nasty minidump issue we have been having?

 

Doesn't seams like it. Can't wait for that update...

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July 18, 2012 9:49:48 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Well it did fix a crash...though, not sure how prevalent that problem was...

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July 19, 2012 12:33:39 AM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Quoting ogoor,

btw. just out of curiosity, will you ever fix these 5 broken achievements?

Achievements are the very last thing anybody should care about ever fixing.

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July 19, 2012 2:57:50 AM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Quoting XATHOS,

Quoting ogoor, reply 7
btw. just out of curiosity, will you ever fix these 5 broken achievements?

Achievements are the very last thing anybody should care about ever fixing.

Sure, actual gameplay issues are more important, but in a perfect world, all features in a game should work as intended.

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July 19, 2012 3:10:11 AM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Quoting Wintermist,

Sure, actual gameplay issues are more important, but in a perfect world, all features in a game should work as intended.

Unless it unlocks bonus content in the game, anything at all, achievements are absolutely worthless.

If you ever actually run across somebody bragging about achievements in a game with no benefit, punch them.  Hard.

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