[Suggestion] Titan xp increases rebuild time.
My formula is simple - for every 10 xp it has, the time to rebuild a titan goes up by 1 second. Does it have 600 xp? Takes 1 more minute to rebuild. Does it have 12,000 xp? Takes 20 more minutes to rebuild.
Seems this option gives a player with a high level titan the chance to remain a factor, particularly with the support of other players, while still giving the player who sacrificed a significant chunk of their fleet to kill it a reasonable amount of time where they can push forward.
Of course, a more thorough titan rebalance would be preferable, but this seems like a simple and viable stopgap measure.