How has TriDef dealt with the 2D unit icons etc? Is there any chance you could post a stereoscopic image for me to peruse? I use 3D Vision so I am not all that clued up regarding Tridef but I have a feeling Helix's mod acts a bit like Tridef's profile where it selects certain shaders and either disables them or 'fixes' them.
@ Those curious about gaming in 3D
When it works, which is nearly always does, it is astonishing. Imagine using an iPad screen as your eyes. Fun for a while but after an hour or two it would get annoying viewing the world in 2D. Use your eyes instead of the iPad's camera and you can see the world in 3D. That what gaming is like.
Where cinema is roughly 40% popout and 60% depth, which is gimmicky, games are 5% popout and 95% depth. You are looking out onto a 3D world. 3D holds more information and you notice a lot of details in 3D which you don't in 2D and you for some reason you get a greater sense of mass for objects. Projectiles feel weighter and more devastating. Also, unike movies, games are 3D by their very nature. OK Peggles might not be
The down side? Not all aspects of a game are rendered in 3D and sometimes effects are rendered in 2D. Total War games used to look awesome in 3D but now they don't because CA opted to use 2D effects for things like fire and explosions in Shogun 2. I think this is a backward step as I could tell by screenshots 2D effects from 3D as they look like sprites. Also serious hit on FPS as you are rendering two scenes for every one. 2D gamers need not worry because it will not effect them - the game doesn't know it is playing in 3D as it is done at a driver level.
Rendering unit icons in 3D instead of 2D is exactly what Paradox Interactive's did with Mount and Blade. M&B used 2D icons but switched to 3D for M&B Warband. 3D cards are good at rendering 3D. Rendering a simple object like words or vectors in 3D will have minimal effect on FPS. I would be suprised if it was as high as 1/1000 of one FPS.