Got my saves invalidated by 1.04. I have steam.
I had a game going FFA against 7 vicious comps - not being friendly to any of them, at all - and I was actually gaining ground. This is on a 3 star system large random map. It was challenging and the first significant amount of time I put into rebellion. Also the first time I tried this (I wasn't restarting over and over to get good RNG placement).
Now I know you will go on and on about how there has been so much warning and blah blah blah. I read about that - after my game didn't work. I launch SoaSE from an icon on my desktop. I don't go to the forum or anything like that. So today I just started up my game and bam. Saves gone.
I bought sins in steam because it would be easy. This has destroyed the only real game I have in sins. I bet you think this rant doesn't have a point. Well, you'd be wrong.
Why does steam do well, even thwart piracy? Like I said: It's easy. This was awful - I bought sins awhile back, had played really since a few days ago - and I probably won't be playing again any time soon. Point is I *should have* pirated this. I only played the single player anyway, and it would've avoided this shit. Ironclad or Stardock or whoever decided this was simply too lazy or didn't care enough to write a simple one-time save conversion program and made the pirated version so much more appealing. They didn't take to time to do it right when it greatly affects EVERY. SINGLE. ONE. of their users. You just don't fucking destroy saves like that in a huge 4x game where someone could have days of time into one game. (For reference, I have ~22 hours into that save - a majority of my free time over the last few days).
I won't be buying another SoaSE / Ironclad game again. That is a fact. You can go on and flame me, tell me 'good riddance', even get the mods to delete this, whatever, I don't really care. This is a one-and-only post. At the end of the day, Ironclad and Stardock lost a customer.