Novaliath Cannon question.

I don't play as the TEC often, but when going against them...How long is the negative effects (besides the Radiation) supposed to last? As in the -100% Trade and -40% Population, because its been almost a half-hour after one of my planets was bombed, and the two effects remain. :/

11,450 views 17 replies
Reply #1 Top

Yup, it lasts for a half hour (1800 seconds). Longest debuff in the game.

Reply #2 Top

...Yikes... :/

Thought it was a glitch...well that sucks, lol

Reply #3 Top

How is that balanced, the vasari one does like 1.5K damage to structures so that's wooopty do just have a couple of repair dudes there and the advent one doesn't actually do anything from what I can tell

Reply #4 Top

Quoting gwuc, reply 3
How is that balanced, the vasari one does like 1.5K damage to structures so that's wooopty do just have a couple of repair dudes there and the advent one doesn't actually do anything from what I can tell
End of gwuc's quote

The Kostura is powerful because it establishes a phase jump node at the planet. That means you can immediately jump from a planet with a phase stabalizer to where ever you fired at. This means the Vasari can fire a Kostura and say jump right into your homeworld or any other planet, bypassing any defenses you might have at your front line.

The disabling structure abilities also shuts down those pesky repair bays and vasari hangars, which can make taking highly fortified planets easier.

Reply #5 Top

And the silence was deafening re: "advent one".

Hehe - I've yet to try out the new patch version of Deliverance Engine though so hopefully it makes more of an impact.

Reply #6 Top

Quoting GoaFan77, reply 5

Quoting gwuc, reply 3How is that balanced, the vasari one does like 1.5K damage to structures so that's wooopty do just have a couple of repair dudes there and the advent one doesn't actually do anything from what I can tell

The Kostura is powerful because it establishes a phase jump node at the planet. That means you can immediately jump from a planet with a phase stabalizer to where ever you fired at. This means the Vasari can fire a Kostura and say jump right into your homeworld or any other planet, bypassing any defenses you might have at your front line.

The disabling structure abilities also shuts down those pesky repair bays and vasari hangars, which can make taking highly fortified planets easier.
End of GoaFan77's quote

 

Yes. The Kostura allows your fleet to be anywhere on the map at a moments notice. It is easily the most powerful superweapon, unless you play a Multi star system.

Reply #7 Top

Glad they made the DE stronger...but they still need to do something with the NC...>.>

Reply #8 Top

So the whole point of culture is to make the planet revolt so everyone on the surface dies? so the DE is counter acted by capital ships and media hubs, so that it's very easily shut down, where as the nova instantly kills the planets population and stops it from being re populated and has a very heavy debuff for a long while after it's been hit. Am I missing something here?

Reply #9 Top

Quoting gwuc, reply 9
So the whole point of culture is to make the planet revolt so everyone on the surface dies? so the DE is counter acted by capital ships and media hubs, so that it's very easily shut down, where as the nova instantly kills the planets population and stops it from being re populated and has a very heavy debuff for a long while after it's been hit. Am I missing something here?
End of gwuc's quote

As of the latest Rebellion patch, the balance between the super weapons is actually the best its ever been.

Novalith Cannon - Heavy damage to planet population and health. Planets can become immune to being destroyed however if you have the starbase upgrade that prevents loss to bombardment. Also, the TEC shield generator reduces the population lost, though it needs to be fully upgraded to be really effective. Of course both of these counters are pretty expensive. Its arguably the best though, thanks to the additional half hour trade and max pop debuff which you can't avoid, and thus means the AI uses this superweapon better than the other two.

Deliverance Engine - Used to suck, but its upgrade in the latest patch isn't terrible. Economically, it spreads culture, so you can hurt the economy of a lot of worlds if your opponent doesn't have good culture capacity. It also means the Advent get all of their military culture benefits (shield mitigation, phase missile block, damage for AL). It also applied a stacking penalty to planet allegiance, which makes cultural over throws easier. Indeed, I believe 3 blasts to planets far away from an enemy homeworld causes a guaranteed Rebellion, and there is nothing you can do about it. Militarily, there is also a +25% damage bonus for all your ships in the gravity well it hits, so it can directly affect the outcome of a major battle in a while the other weapons can't. Really the only problem is that this is in the civic tree and you need to get all the culture techs to unlock it. AI can really only use it for its allegiance affects. It's not smart enough to use it on battle fields except by dumb luck.

Kosura cannon - As mentioned, in a skilled players hands its probably the best super weapon by letting you jump all over the map. The damage to structures is minor though in enough shots it can take them out. The disable is more important since 4 minutes (or more with multiple shots) without repair bays can make it a lot harder for a defending player. The AI is the most useless with this weapon though as I've never seen it follow up a Kosura shot with a fleet, so it basically just randomly disables your structures for a bit.

Reply #10 Top

I guess if you've got capital planet victory on, (which I always do) the nova is the best choice because you just tech up to it and win haha

Reply #11 Top

Quoting gwuc, reply 11
I guess if you've got capital planet victory on, (which I always do) the nova is the best choice because you just tech up to it and win haha
End of gwuc's quote

Against the AI yes. Human players will build a starbase with axillary government or equivalent tech as soon as they see the super weapon construction warning.

Reply #12 Top

Actually the new buffed DE engine seems to work quite nicely in this capacity, too.

 

While it takes a lot longer, there is very little one can do to stop the effect. And against loss due to culture no starbase does protect.

Reply #13 Top

Oh really Axillary government stops the loss of capital planet huh, interesting

Reply #14 Top

Quoting gwuc, reply 14
Oh really Axillary government stops the loss of capital planet huh, interesting
End of gwuc's quote

 

Against a culture overtrow?

 

Are you sure?

Reply #15 Top

Quoting ARESIV, reply 15
Against a culture overtrow?



Are you sure?
End of ARESIV's quote

I think he meant to a Novalith.

Reply #16 Top

Ahh right so lose it by culture and axillary government is useless but if it gets bombed then you still have control of the planet

Reply #17 Top

It lasts for an economically painful 30 minutes, although thankfully I prefer that to the loosing my fleet. At least it doesn't buff the enemy or totally disable me XD