Why would the TEC go on offense? It makes no sense. They have the weakest, slowest ships.
Actually in the early-mid game their frigates are better then vasari. Vasari frigates have the worst DPS per supply & per cost in the agme. They rely on heavy research to become strong. TEC frigates by comparison are cheap and efficient right out of the gate.
And the hoshiko which comes out at T3 military is the golden age of TEC military, it is by far the best early game support cruiser in the game and gives the TEC a decisive mid-game advantage.
and FYI, every faction's ships are the same speed for each class of ships
They unlock ship classes later than the other factions,
No they don't. they unlock LRF earlier then advent, they get T1 corvettes(vasari don't get vetts til T2), and they get defensive support frigate at T3 which is pretty standard.
Cielo comes late, but it's not necessary til late game anyway.
requiring more research to do so.
how do you figure? hoshikos requires 2 techs you should be researching anyway. other then that only ogrov has extra prereqs and it's well worth them. Nothing as harsh as the 3 shield techs advent has to research to get guardians.
On the other hand, they have the earliest access to trade ports. Most of their early upgrades focus on improving the economy, such as armor upgrades for their trade ships.
I'm not argueing that TEC shouldn't ECO- Eco is there thing. But the TEC economy starts up so fast you can afford to start putting pressure on the enemy early even while building your economy.
I'm not suggesting you T0 rush the enemy right out of the gate- that's what advent excels at. But early-mid game pressure facilitated by their superior economy is where TEC shine most
If they want to build an early fleet they can't also maximize their trade network - that's always an either-or. Should they disregard the fact that all their upgrades center on economy while lacking offensive upgrades in order to instead attack? Why?
It's not necessarily either or. In a FFA or small team scenario ECoing too hard OR going military too hard will get you killed.
That said in larger team games it is one or the other- but in that case which is dependant on start position rather then race, so we'll restrict our focus to the smaller team model.
Frankly in that setting every race needs to do some eco early game. The TEC just get started faster and have more spare cash to raid enemy space.
I'm not saying you should completely disregard your economy- but the TEC late game simply isn't very strong. Going pure all out eco in the long run only really makes sense if you have allies to feed. Otherwise you're better off setting up an econ quick then making war on your neighbors during the midgame in which TEC shine militarily most
It seems much more sensible to me that they would try to defend while making use of their superior economy upgrades. You say that they have a weak endgame, but if their economy is larger and they succesfully defend it they'll reach this endgame earlier than Vasari or Advent can. Weak endgame or not, if they have 30% more used supply they'll probably win anyway.
[quote who="Apheirox" reply="12" id="3303348"]
Why would the TEC go on offense? It makes no sense. They have the weakest, slowest ships.
Actually in the early-mid game their frigates are better then vasari. Vasari frigates have the worst DPS per supply & per cost in the agme. They rely on heavy research to become strong. TEC frigates by comparison are cheap and efficient right out of the gate.
And the hoshiko which comes out at T3 military is the golden age of TEC military, it is by far the best early game support cruiser in the game and gives the TEC a decisive mid-game advantage.
and FYI, every faction's ships are the same speed for each class of ships
They unlock ship classes later than the other factions,
No they don't. they unlock LRF earlier then advent, they get T1 corvettes(vasari don't get vetts til T2), and they get defensive support frigate at T3 which is pretty standard.
Cielo comes late, but it's not necessary til late game anyway.
requiring more research to do so.
how do you figure? hoshikos requires 2 techs you should be researching anyway. other then that only ogrov has extra prereqs and it's well worth them. Nothing as harsh as the 3 shield techs advent has to research to get guardians.
On the other hand, they have the earliest access to trade ports. Most of their early upgrades focus on improving the economy, such as armor upgrades for their trade ships.
I'm not argueing that TEC shouldn't ECO- Eco is there thing. But the TEC economy starts up so fast you can afford to start putting pressure on the enemy early even while building your economy.
I'm not suggesting you T0 rush the enemy right out of the gate- that's what advent excels at. But early-mid game pressure facilitated by their superior economy is where TEC shine most
If they want to build an early fleet they can't also maximize their trade network - that's always an either-or. Should they disregard the fact that all their upgrades center on economy while lacking offensive upgrades in order to instead attack? Why?
It's not necessarily either or. In a FFA or small team scenario ECOing too hard OR going military too hard will get you killed, you need a mix in that setting
In large team games on the other hand you go pure eco or pure military based primarily on start position rather then race- so we'll restrict the dicussion to the small team setting.
When it comes down to it, the TEC fleet is the weakest by far late game- and it's not like you have to get to late game before their strong economy is noticable- the TEC economy starts up fast, meaning by the time they are exerting early-mid game pressure they already have more income then their opponent.
In fact often the goal of the raids is to widen the game in economy.
It seems much more sensible to me that they would try to defend while making use of their superior economy upgrades. You say that they have a weak endgame, but if their economy is larger and they succesfully defend it they'll reach this endgame earlier than Vasari or Advent can. Weak endgame or not, if they have 30% more used supply they'll probably win anyway.
You're going to have a stronger eco as tec at all stages of the game, so it seems more sensible leverage that gap during the stage in which your ships are strongest.
As for defenses being weak, this may be where I don't have enough experience - however, it looks like TEC gets more options: they have more upgrades for their tactical structures than the other factions. Gauss Cannons get both rate of fire, range, burst rockets and meson bolt upgrades. Their hangar gets more upgrades, as well, and they have the best repair pad by a long shot. This is subpar?
The Tec do have the best repair platforms but that's about it. First off, turrets aren't even worth using for any race for DPS- at best they have niche uses for their abilities. The TEC one(reduced armor) is decent but not really gamechanging. The same goes for the flak turrets on the hangers.
By contrast the Advent gets the ability to add shields(and shield mitigation) to ALL of their structures and the Vasari get an activated ability on their hanger that disables 20 squadrons of enemy strikecraft for 60 seconds..
The real area TEC defenses fall short is their starbase though. It's only real notable point is it's self destruct ability, which is pretty good if situational.
By contrast the Vasari starbase can move(allowing it among other things to be less vulnerable to ogrovs), has better weapon systems, and is by far the hardest to actually kill. The Advent starbase has a 30 second cooldown 850 damage ability which easily hits entire fleets and has huge range and additionally a second activatable ability that disables the engines of nearby enemies(huge radius, will also hit entire fleets) and reduces the accuracy of every affected ship by 50%.
It's not so much the TEC defenses are bad as the other factions have multiple gamechangers in their defensive repetoire.
And Vasari are exactly the opposite- sure they possesse a few rush strategies, but they are by far the best late game race- and they have a rather slow start. Rushing isn't so much to their advantage.
How does the Vasari have a slow start? They have upgrades to make populations grow faster. They have scouts instead of colony ships claim space junk resource nodes. Also, I can again point out how their upgrades don't focus as much on actually improving their economy but instead of lowering the cost of their ships. How is this a slow start, and how do they not benefit from rushing?
They have a slow eco start because they don't get trade ports until T4 and culture until T5 T3. Additionally their colony frigate's secondary effect on colonization has the lowest impact effect on Eco-growth of any of the colony cap-ships. You mention the faster pop growth techs: those techs easily take more then 10 minutes to pay back the cost of researching them- not something conductive to a strategy rushing for early combat.
They have a slow military start because their early game frigates have the worst firepower per cost ratios of any race. Vasari strength is all in their research techs which turn their otherwise inferior frigates into the strongest late game frigates. Additionally in a proverbial double-whammy their slow Eco start means they have less money to spend on military early game as well.
To give you a good example, you know how most weapon techs scale up to +30% damage over 3 upgrades 2 ranks each?
By contrast vasari phase missile upgrade techs, due to the way they work are at max rank easily an +80-120% increased damage dependent on the max shield mitigation of the target. And something like 70-80% of that damage ignores shields and is dealt directly to hull.
Phase missiles are the largest examples, but all in all the vasari military benefits A LOT more from research then other races.
Again though all it really comes down to is the TEC ships are at their strongest early mid game so it's generally to your benefit to build an economy quick and then do some fighting during that window in which TEC ships are strongest.
I'd like to conclude by noting completely pure-rush strategies are rare and generally only work when the opponents start very close to each other. Even "early military" strategies tend to grab 1-3 planets before they go to war. Doing some fighting early on does not mean completely sacrificing your economy unless you start right next to an enemy. In fact harassment raids are very often done specifically to widen the gap between your economy and that of your opponent.