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Please help me with "Dev.exe" part 3

By on January 26, 2013 1:16:32 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

HassanRuediger

Join Date 03/2012
+1

Hey modders,

 

I would like to upload the new update of "Crazy 2.95", but the mod still has many errors when starting it with the Dev.exe.

So I list here the errors I get:

1. Sometimes before the window is opening:

Assert @ C:\Projects\P4\SinsRebellion\main\CodeSource\Engine/Core/Settings.cpp(693)

!attemptToReadLegacySettings || (attemptToReadLegacySettings && versionNumberFromFile >= ConvertToReleaseSpecificVersionNumber(184))

After that the other error reports (In sequence):

2.

Assert @ C:\Projects\P4\SinsRebellion\main\CodeSource\GS/Entity/Interfaces/IWeapon.cpp(92)

false

3.___________________________________________________________________________________________________

Assert @ C:\Projects\P4\SinsRebellion\main\CodeSource\GS/Entity/Interfaces/IAbility.cpp(393)

m_aiUseTime != AIUseTime::Invalid

4._____________________________________________________________________________________________________

Assert @ C:\Projects\P4\SinsRebellion\main\CodeSource\GS/Entity/Interfaces/IAbility.cpp(234)

false

5.____________________________________________________________________________________________________

Assert @ C:\Projects\P4\SinsRebellion\main\CodeSource\GS/Entity/Support/DamageInfo.h(72)

m_AttackType != AttackType::Invalid

 

6. alternately with:

Assert @ C:\Projects\P4\SinsRebellion\main\CodeSource\Engine/DataStructures/FixedArray.h(117)

i >= 0

7.___________________________________________________________________________________________________

Assert @ C:\Projects\P4\SinsRebellion\main\CodeSource\GS/Entity/EntitySystemHelpers.cpp(715)

starBaseName == sourceAbility->GetIAbilityPtr()->GetDef()->m_buffApplyAction.entityTypeToCreate

8.___________________________________________________________________________________________________

Assert @ C:\Projects\P4\SinsRebellion\main\CodeSource\Engine/DataStructures/FixedArray.h(117)

i >= 0

___________________________________________________________________________________________________

 

I hope you can help me with creating a totally crashfree "Crazy"-version.

Please help me

 

Simon/TheyCallMeProphet

 

 

Link to my mod's page: http://www.moddb.com/mods/crazy

 

 

 

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January 26, 2013 1:30:15 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Assert @ C:\Projects\P4\SinsRebellion\main\CodeSource\Engine/Core/Settings.cpp(693)

!attemptToReadLegacySettings || (attemptToReadLegacySettings && versionNumberFromFile >= ConvertToReleaseSpecificVersionNumber(184))

this one I think pops up every time you switch from dev mode to reg mode as the dev makes a new settings file every time.


the abilities errors may be all attached to one ability

all the errors you are listing can be caused by multiple things, like the data structure i >= 0 can be connected to anything, last time I got it was on a planet, max roids 3 but min roids was 5

need to test more as you go 


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January 26, 2013 2:12:44 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Quoting myfist0,


all the errors you are listing can be caused by multiple things, like the data structure i >= 0 can be connected to anything, last time I got it was on a planet, max roids 3 but min roids was 5


 

You're right, I made a test mod only with the planets. When I tried to start it, it crashes after the i >= 0 appeared.

Thank you for that

Do you have ideas about the other errors?

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June 18, 2013 2:12:39 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

I got a crash free version running before the update but am having quite a time of converting the files to a format that the new Sins can agree with.

Thanks to this I may switch my degree course from EE to Game Dev

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June 18, 2013 2:37:50 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

That's a worthless degree.  If you really want to make games, one in programming is a far superior choice.

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June 18, 2013 8:09:58 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Right now, a bunch of errors related to "ExplosionEffectGroup 'Vasari_CapitalShip0' not found." for all the different ship types per race is causing a crash in Dev.exe.

 

The files are there. Why can't the engine find them?

 

Edit: Fixed - mentioned 2 posts below.

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June 18, 2013 8:10:33 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Quoting SpardaSon21,

That's a worthless degree.  If you really want to make games, one in programming is a far superior choice.

 

I'll gladly take that advice. Thanks

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June 18, 2013 9:42:30 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

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June 19, 2013 9:26:18 AM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Advent_Frigate0 refuses to work. Removing it from the game entirely fixes it.

The starbase name thing in EntitySystemHelpers.cpp is now a problem. All starbase-related files were checked and validated. I'm tired of typing everything in and hoping it works. I've checked and rechecked and am obviously too ignorant to understand where the problem is. It's been a learning experience but I give up on the crash course route.

 

The only tools I have been using so far are Notepad++ and the converter provided with the game.

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June 19, 2013 9:34:30 AM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

..

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