!? A Radiance is a PERFECTLY viable opening!!1one1!
It does no good vs halcyon carriers so you will die vs a player like Masteria1 because detonate anti-matter doesn't affect the passive ability "Adept Drone Anima"
To top it off a Progs colonization eco ability allows you to get those extra disciple and corvettes early game. This makes all the difference and enhances fire-power with malice or defense with shield regeneration which are all area of effect abilities (. Theres no better colonization cap that comes close to the Mother-ship so for an advent player to choose a B capital ship instead of an A+ is somewhat weird.)
Of course for those who need a change then a B class cap is alright -but a advent prog pro's macro will undoubtly overwhelm you with more units, area of effect damage and regenerative abilities late game.
Your either throwing strike craft with double halcyons , your prog or the combination of prog and another cap.
The radiance needs shield regen / vertigo, and shield projection to support its Energy absorptive armor and animosity.