This is strange, I followed Harpo's instructions and lowered the max mine count of my planet entity files (150 -> 75) for testing lag reduction.
I then played a 2hour game, my AI buddy had <50 mines on every planet, except 1 terran world he conquered which had 150, the default cap.
I made another change besides mine count to my mod, a research tech, so I'd know for sure it worked (I just simply changed the cost of one tech by -1 credit to know). So my mod is active, and I modified the max mine count as instructed for every planet type.
Any idea's why this would be happening? (Even if the planet had the +mine cap bonus, iirc its +25, not +75)
//Edit: Brainstorm maybe
It just dawned on me, the string I edited said max count per player. So since I set 75 as the cap, and its per player, I suppose the original owner had 75 in place, and when my ally took it over he placed another 75?