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Gearbox Announces Homeworld, Homeworld 2 HD Remakes ***Feb 25,2015***

By on July 20, 2013 3:05:37 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums External Link

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During a panel at PAX Australia today, Gearbox announced upcoming HD remakes of Homeworld and Homeworld 2. In addition, the studio will make original, unaltered versions of both games available digitally.

No specific pricing or release date for either the HD versions or the unaltered versions has been announced, but Gearbox head Randy Pitchford noted that a “small team” is currently hard at work on the projects at Gearbox.

Gearbox acquired the rights to Homeworld back in April from THQ. At the time, Gearbox chief creative officer Brian Martel said the studio plans “to preserve and assemble the purest form of the original acclaimed and beloved games.”

 ***Update***


 IGN Update

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January 28, 2015 2:03:46 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Quoting the_Monk,

 

Homeworld (1) is the only homeworld (I refuse to recognize Homeworld 2 as a 'homeworld' game )

Agreed. There can be only Homeworld ONE.

HW2 as a game in itself was pretty good, but the story in the SP campaign seemed way too "Half Assed", and rushed out the door. Plus i didnt like the "glass cannon" frigates.

What is worrying me about HW-RE is that it seems there is more of a focus on HW2 than HW1. I am digging the new UI, and graphics, but the HW2 gameplay seems to remain untouched. While HW1's gameplay is being ported over to work with HW2. Though Gearbox says that HW1 rules will apply. There is a drop down menu to where you can chose what rule sets to use. HW1, HW2, and a new "Balanced" rule set that you can play both HW1, and HW2 eras in the same MP skirmish (this should be interesting).

HW2 modders have been trying to port HW1 into HW2 from the day it was released, and failed, because in HW2 there are HW1 mechanics that just will not work. If the Gearbox code monkeys fail to get this right. This not bode well with HW1 purists. Especially ME, because i am getting this to play Classic HW1 with new graphics.

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January 28, 2015 2:27:59 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

What HW2 mechanics do you think could break HW1 gameplay, more specifically single-player gameplay? The only thing i saw in that video was addition of the separately destructible subsystems into HW1, would that change that much? Otherwise it would be the same units, with the same stats i guess, everything the same.

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January 28, 2015 3:21:30 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

They combined fighters into groups and radically reduced the survivability of lighter ships along with adding those subsystems on the bigger ones.  It's downright hard to keep frigates alive in 2.  If they did this to HW1, it's not HW1 anymore, it's HW2 with the original campaign ported in.

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January 28, 2015 4:23:08 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Quoting psychoak,

They combined fighters into groups and radically reduced the survivability of lighter ships along with adding those subsystems on the bigger ones.  It's downright hard to keep frigates alive in 2.  If they did this to HW1, it's not HW1 anymore, it's HW2 with the original campaign ported in.

Oh, completely forgot about the fighter squadrons thing. Totally forgot HW2 did not have them. But hopefully that wont that much of an issue.

Rebalancing frigates could be, though, but here is the hoping for single player they stick with the old "numbers". In other words even if they make HW1 frigates weak for multiplayer, to balance for those cross matches...that balancing will be separated from campaign.

 

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January 29, 2015 2:45:54 AM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

HW 2 frigates are referred to as "Glass Cannons" for a reason. They pack a punch, but 2 shots from an Ion, or Torpedo Frigate, and they are finished, and Destroyers can wipe out whole squads with ease. In HW 2 frigates were cheap, easily replaceable, cannon fodder.

In HW 1 the Frigates were much tougher, and losing one would hurt. The expense, and build times also made you take care of your frigates, because replacements did not come easy.

Strike craft play totally different too. HW2 the strike craft are in squads. In HW1 the strike craft are single units. HW 1 strike craft use fuel which is all part of the strategy of the game. Especially vs the Kadeshi.

HW1 uses a physics, ballistics, and trajectory system for its weapons Where HW2 is a basic D&D style die roll "hit, or miss" system. As far as combat goes the HW1 engine is far superior than the HW2 engine. If anything HW2 should have been ported to HW1 then a shiny coat of paint put on.

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January 29, 2015 5:16:05 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Quoting Major Stress,

If anything HW2 should have been ported to HW1 then a shiny coat of paint put on.

 

AGREED!

 

backs out of the room slowly...  

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February 1, 2015 2:02:25 AM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

I got HW around the time HW2 was released, but since the GotY Edition only ever had a teaser for Cataclysm, I wasn't really aware of HW2, beyond finding the demo years later, and I didn't obtain Cataclysm either.

The nerfing of support into oblivion by removing support frigates and giving that functionality to resource collectors instead, and of course the "glass cannon" frigates, were my problems with HW2. I actually kind of like the idea of strike craft being squadrons instead of individual ships, subsystems, and the addition of hangars to the new battlecruisers, not that I have ever gotten to use a battlecruiser, since they conveniently aren't in the demo. Well, at least they are bringing back Heidi Ernest to voice HW2 Karan S'jet, which is what fans wanted in the first place, though there were apparently extenuating circumstances that prevented her from doing HW2 all of those years ago.

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February 6, 2015 2:13:38 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Although I've never played HW I thought I would give this a try - many on the SoaSE forum have referred to HW and I've often wondered what it was like.

For the nostalgic, there's also the Collector's Edition (from Amazon) which includes an illuminated model of the Mothership.

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February 7, 2015 6:58:22 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

If you never played Homeworld before. You should play Classic Homeworld. Then you will see where all of the other space RTS's (Including Sins) got their inspiration from.

Graphics are dated now, but game play is still top of the line.

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February 7, 2015 10:57:43 PM from Galactic Civilizations III Forums Galactic Civilizations III Forums

I wonder if they'll make a Homeworld 3, and make it using Mantle ... now that would rock (presuming they stayed true to the spirit).  I heard some Ironclad guys try to market SoaSE as 'the new Homeworld' but it just wasn't.  Homeworld still has a bigger sense of scale, even if Sins has a similar relative scale, I think its the way units were controlled from their own perspective, and that there was no perfect rock/paper/scissors ... any unit could attack any unit.  You could lose bombers or fighters to an ion frigate if you and/or your pilots aren't careful, though generally its a case of bad luck being in the wrong spot at the wrong time, most units could shoot back at bombers/fighters, unlike Sins, so you had to be careful where, how and when to attack, though another great feature was if you found yourself under attack, you usually had time to respond.  I imagine if they make a HW3, and used Mantle, that could really kick it up though of course I know its too easy to get excited about a sequel ... Master of Orion 2 was the last in that series.  There was no 3. <.<

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February 8, 2015 1:26:16 AM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

The graphics are indeed dated, but there isn't anything quite like commanding a fleet of equal numbers of Assault and Ion Cannon Frigates, anchored by a pair of Destroyers and a Heavy Cruiser, escorted by eight Multi-Gun Corvettes and squadrons of Interceptors and Attack Bombers, and support by four Support Frigates and a Carrier. The backstory to Homeworld is also excellent, especially the history of Kharak and the design of the starship technology.

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February 8, 2015 4:04:39 AM from Elemental Forums Elemental Forums

Quoting Chibiabos,

I wonder if they'll make a Homeworld 3, and make it using Mantle ... now that would rock (presuming they stayed true to the spirit).  I heard some Ironclad guys try to market SoaSE as 'the new Homeworld' but it just wasn't.  Homeworld still has a bigger sense of scale, even if Sins has a similar relative scale, I think its the way units were controlled from their own perspective, and that there was no perfect rock/paper/scissors ... any unit could attack any unit.  You could lose bombers or fighters to an ion frigate if you and/or your pilots aren't careful, though generally its a case of bad luck being in the wrong spot at the wrong time, most units could shoot back at bombers/fighters, unlike Sins, so you had to be careful where, how and when to attack, though another great feature was if you found yourself under attack, you usually had time to respond.  I imagine if they make a HW3, and used Mantle, that could really kick it up though of course I know its too easy to get excited about a sequel ... Master of Orion 2 was the last in that series.  There was no 3. <.<

HW3 is definitely coming, I see this homeworld remastered re-release as a way to fund hw3. But more likely it'll be DX12 instead of mantle. 

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February 8, 2015 4:04:50 AM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

I have high hopes for the Sins 2, that its going to improve combat to be more like Homeworld, more dynamic, 3D-ish, less clusterfuckey. Difficult to put into words, but who played both games, shall know what i mean.

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February 13, 2015 11:14:12 AM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

See Homeworld Remastered At 5K Resolution

Saw this over on RPS, (Rock, Paper, Shotgun) Stunning video...

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February 13, 2015 2:11:02 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Sins did what Homeworld could not do. Sins Gave us "Grand Strategy". Combat on multiple fronts. Exploration. Diplomacy yada yada. These things that Homeworld did not have. What i wanted was a grand strategy game that was "similar" to Homeworld, and Sins did indeed deliver in that respect. So Sins has earned its place among the classics.

Homeworld focus's more on a local Tactical arena. One map. One area. I cant imagine HW as a real time tactics game where you are stuck with the units you have (like Nexus the Jupiter incident).

Still Homeworld is the grand daddy of them all. Nothing can duplicate Homeworld.... Except for Homeworld

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February 13, 2015 5:58:01 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Quoting Major Stress,

Sins did what Homeworld could not do. Sins Gave us "Grand Strategy". Combat on multiple fronts. Exploration. Diplomacy yada yada. These things that Homeworld did not have. What i wanted was a grand strategy game that was "similar" to Homeworld, and Sins did indeed deliver in that respect. So Sins has earned its place among the classics.

Homeworld focus's more on a local Tactical arena. One map. One area. I cant imagine HW as a real time tactics game where you are stuck with the units you have (like Nexus the Jupiter incident).

Still Homeworld is the grand daddy of them all. Nothing can duplicate Homeworld.... Except for Homeworld

 

Amen to that.

 

On topic of those 5K screens, the models and texturing are great, but the lightning/shadowing is sadly somewhat disappointing. Nowhere near the quality the latest engines like Crysis or UE4 handle the light simulation... thats a bit of a shame, cause otherwise everything looks top-notch.

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February 13, 2015 10:49:23 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Quoting Major Stress,

Sins did what Homeworld could not do. Sins Gave us "Grand Strategy". Combat on multiple fronts. Exploration. Diplomacy yada yada. These things that Homeworld did not have. What i wanted was a grand strategy game that was "similar" to Homeworld, and Sins did indeed deliver in that respect. So Sins has earned its place among the classics.

Homeworld focus's more on a local Tactical arena. One map. One area. I cant imagine HW as a real time tactics game where you are stuck with the units you have (like Nexus the Jupiter incident).

Still Homeworld is the grand daddy of them all. Nothing can duplicate Homeworld.... Except for Homeworld

 

You know, if we get a Sins 2 in the future, I hope the combat is a lot more like Homeworld. I mean, Sins is fun and all, but the combat of Homeworld was vastly superior. Object based weapons and moving turrets etc. Plus no fighters clipping through bigger ships =P

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February 14, 2015 1:41:09 AM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Agreed.

I understand why Ironclad made combat in Sins the way it is. The performance cost would have been way too high at the time if they used physics in combat the way Homeworld used it. Sins to this day still has that late game lag issue from thousands of objects being on the map at the same time. Depending on how big your map is too. Consider all of those map, and unit calculations being made without the physics. Then imagine it WITH the physics. Classic HW pulled it off because the units had a low footprint. HW2 did away with physics perhaps for the same reasons why Sins didn't use it. The performance cost would have been too high.

Let us hope that would be reconsidered if there is a Sins 2

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February 14, 2015 4:34:48 AM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Quoting Major Stress,

Agreed.

I understand why Ironclad made combat in Sins the way it is. The performance cost would have been way too high at the time if they used physics in combat the way Homeworld used it. Sins to this day still has that late game lag issue from thousands of objects being on the map at the same time. Depending on how big your map is too. Consider all of those map, and unit calculations being made without the physics. Then imagine it WITH the physics. Classic HW pulled it off because the units had a low footprint. HW2 did away with physics perhaps for the same reasons why Sins didn't use it. The performance cost would have been too high.

Let us hope that would be reconsidered if there is a Sins 2

 

Homeworld 2's system at least still had the chance to miss, as well as being able to shoot down missiles which is a good thing.. so even if they didn't take the full physics approach of homeworld 1, the halfway approach from 2 would be fine by me.

It would make for excellent gameplay and unique balancing style to have a weapon's strength not determined solely by DPS.

The star swarm tech demo looks promising in that regard, so hopefully with the new technologies coming out we shall see RTS games moving into some new territory they could go before.

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February 25, 2015 10:08:59 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

As expected, Homeworld Remastered is actually Homeworld 2 Remastered.  Much complaints about non-functional formations, mechanical changes to unit functions, no refueling fighters, etc.

 

I'll still get it if they clean up all the actual "bugs" that come with it as well, but just to play Homeworld 2, the pinnacle of the series shouldn't have been mucked up.

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February 25, 2015 11:40:09 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

The way they almost always showed Homeworld 2, besides the Homeworld campaign, had me expecting that. What unit functions did they change, do Support Frigates and Repair Corvettes at least repair? Did the modernization of the UI at least entail things like making the Manager hotkeys work from each of the other Managers instead of just from the standard view and making control groups capable of being disbanded or cleared by deselecting units and reforming the control group?

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February 26, 2015 1:42:54 AM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

OH man.... no fighter refueling? That was one of the coolest things in Homeworld....

I kind of want the fighter squads of HW2 with the refuelling mechanics of HW1 

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February 26, 2015 3:16:51 AM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Well, strike craft refueling was a feature that could be turned off, so they will hopefully at least make it an option eventually. I honestly would too, though definitely with formation options.

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February 26, 2015 10:52:25 AM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

So, what are your initial impressions?

As far i am concerned, its pretty well done, the graphics looks cool and the game seems to run quite well. Dont care that much about fuel and the issues with balance and formations and stuff will be hopefully solved in the future.

The biggest gripe i have is lack of the Yes song in the ending credits  

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February 26, 2015 10:07:11 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

I'm not buying it.  Giving it a week or two for buggies to stabilize before I take a crack at it, but I have zero interest in a nerfed Homeworld, a radically improved Homeworld 2 with extra factions will be fantastic, but it's just Homeworld 2.  As it currently stands I wouldn't even bother loading the first up, I've got an original cd and those of us who know how to use our computers can run it just fine even on win7x64.

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