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[MOD] Experimental Exhaust Colour Mod

By on September 24, 2013 5:15:40 AM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Valpheus

Join Date 07/2012
+15

This mod has now moved to Mod DB: http://www.moddb.com/mods/trivial-options-mods-pak (For Rebellion 1.84 or later)

View Trivial Options Mods Pak on Mod DB

Link:

For Rebellion v1.80, v1.82:

http://www.mediafire.com/download/bpoub2nwk5xdzai/exhaust_mod_2013-11-07.zip

Zero Checksum Version -- good for online multiplayer compatibility.  Vasari Titan, Advent Envoy and Advent Starbase Constructor will use TEC battleship exhaust:

http://www.mediafire.com/download/q7747psk9aokh05/exhaust_mod_0cksum_2013-11-07.zip

For Rebellion v1.51, v1.52:

http://www.mediafire.com/download/1bn7ntd42i1y395/exhaust_mod_2013-09-24.zip

An experimental mod to make exhaust colour depends on ship faction rather than player colour.  No more green flames.

Please let me know if there is any problems!

 

Locked Post 11 Replies +4
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September 24, 2013 5:28:30 AM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

oh that's why my ships were always blue!

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September 24, 2013 7:04:14 AM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

 

Can the SOA2 team use your GS_ShipDebugMip.fx file in our mod please? 

We will, of course give you credit with a link to any page you like.

http://sacrifice-of-angels-2.weebly.com/crew.html

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September 24, 2013 8:04:46 AM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Very Nice !

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September 24, 2013 8:21:37 AM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Nicely Done!

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September 25, 2013 2:45:37 AM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Quoting myfist0,

 

Can the SOA2 team use your GS_ShipDebugMip.fx file in our mod please? 

We will, of course give you credit with a link to any page you like.

http://sacrifice-of-angels-2.weebly.com/crew.html[/quote]

Sure, anyway you want.  A privilege to serve the Federation!

 

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September 25, 2013 4:23:06 AM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

ahhhh, cant get it to work anyway 

SOA2 doesn't use flames, all I want is to get one emitter with the texture attached to get brighter when the ship moves. I tried as emitter, as emitter particle mesh with texture attached to ships texture, emitter particle mesh with it attached to its own texture with alpha for light. Only the particle mesh emitter will do the proper fade in/out. Pulling my damned hair out on this, why the fuck IC had to make it so difficult to get rid of team colours is beyond me, because that looks retarded.

 

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September 25, 2013 9:18:41 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

That's awesome! I was actually wondering myself how to do this.

 

Would you mind if I use this in Sins of the Sirius Sector? Due credit will be given

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September 26, 2013 1:49:02 AM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Quoting Wintercross,

That's awesome! I was actually wondering myself how to do this.
Would you mind if I use this in Sins of the Sirius Sector? Due credit will be given

Sure, everyone is free to use/change it anyway he/she wishes

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September 26, 2013 4:08:59 AM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Dun Dun Dun Dunnnn 

with psychoak's help, SoA2 has glowing impulse engines, thanks again 

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September 26, 2013 9:59:48 AM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Quoting myfist0,

Dun Dun Dun Dunnnn 

with psychoak's help, SoA2 has glowing impulse engines, thanks again 

About god damn time  

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November 11, 2013 9:48:38 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Updated for Rebellion v1.80.

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