helmet + shield = 6672[/quote]
Well, you clearly don't understand how things work in Sins. One does not simply add these two numbers. It's like adding a potato to 100. HULL, I guess you wanted to say that, because helmet
is not existing is Sins, maybe in an FPS yes (the thing you put on your head to protect it from damage), but in Sins it's hull. And adding the two numbers is incorrect because shield points mean much less than hull points,because of
1. shield mitigation, it is not impossible to destroy shields with the first shot, and having only 15% mitigation
and when you directly attack the hull of a ship, it is likely to have around maximum mitigation, 50-70% based on the level of the ship. (not sure about the current numbers). So killing 100 shield points may only require 117 damage, and killing 100 hullpoints may require 300-400 damage.
2. ARMOR, each point of armor decreases damage dealt to the hull by 5%, so 100 hullpoint with 10 armor means 200 hull.
maybe not these are the correct numbers but I tried to show you how things work in sins.
KOL is a bad ship, only useful if you have more of it and try to kill a fragile titan, slowing it down is really useful if it's fleeing. And their damage output with gauss railgun can be good to support the weak Ankylon,
BUT I think the radiance is much better. Good durability, nice abilities, only Advent ship draining the Antimatter of titans and capital ships.
[quote who="Ryat" reply="4" id="3404223"]Adaptive Force Field allows a Kol to take a ton of damage and still keep going.
1. high frontal damage
2. strong, damaging abilities (with having around 400 AM at level 1)
Neither cases are true here.. So that ability would be good, but in it's current setup, not the best, as it drains AM from other abilities, and all the abilities can be used in a battle, and it turns our to be not very efficient.