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Sinperium Offers a Bribe for Help with a Model!

(Yes--it's sad but true)

By on November 3, 2013 8:18:43 AM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Sinperium

Join Date 02/2010
+213

First, just saw that Freelancer mod and am so impressed!

Second--did we ever, ever hear back about those cool alien ships being made in the old INVASION! mod?

Third--this game is still sooo cool.  I'd like to stop working and just go to school to mod and do this for the rest of my life.  ; )

Ok...the bribe.

Yes.  I really DO have one.

If you are interested in the upcoming Chris Roberts  game "Squadron 42" a.k.a. "Star Citizen" and would like to "get in" and haven't.  I may be your man.  It comes down to a simple question:  Can you texture and rig a model for me for SoaSE?

I have been working on a model for Star Citizen but if you know the issues I had with software modding here, you know I'm not going to start learning CryEngine from scratch!

So my model has no chance to make it into anyone's mod unless they love and adopt it and have the skills themselves...but I have fallen in love with it and want to see it "fly".

It occurred to me that I actually could fly it in the Sins engine.  My problem there is I never got the hang of "fixing faces" on my models and never got the hang of applying custom textures (with any success).  I have made models and even a texture and put them in my own mod and they worked--but they were never as pretty as I would have liked.

I am very rusty on modding now and have migrated over from my "Sins PC" so my modding stuff isn't installed here but I still could cobble something rough together in a pinch.  Instead, I'd like to offer something to a person who would do it for me.  Yes, some things never change.  ; )

 

I have an incredibly elaborate model far too big for Sins.  Here's my blurb from the RSI site:

This is a 350 ton cargo, long-haul transport with a crew of four and a unique propulsion and jump system.

Additionally, it implements a highly expanded and detailed version of my rapidly reconfigurable, folding cargo frame scheme that I presented sometime back.

I have culled down a four man cockpit from two-million polygons to a two seater with still detailed instrumentation and features but a more manageable number of faces. 

single cargo frame connector runs at about fifty-thousand faces and the carrier features thirty of these.


What I want to do (and am just starting to do now) is modify this to a model Sins can handle.

It doesn't have to "play in a game"--just run in the engine.

I (or someone nice) can mod some custom abilities that do nothing but call up or shut off effects meshes--basically letting you "explode" the model in the game so people can see different parts of it and different configurations.

In a perfect world, I'd love to show the cockpit interior and all but I'll be happy just to fire the engines up and detach and apply cargo modules if that's what it takes.  That will depend on how far down I can squeeze it size-wise.

So the extreme detail work is done on the model--I am working now to cull it down but keep it pretty.

If you are interested, the bribe is I'll "gift you" through the RSI site the following:

 

The Digital Scout LTI package: ship brochure

This includes:

Starting Money: 1,000 UEC
Lifetime Insurance
Alpha Access
Beta Access
Squadron 42 Digital Download
Star Citizen Digital Download
Digital Star Citizen Manual
 
If you're already in the game and are interested you can melt it (or I can) and can get you any package in the $35.00 range.
 
I know it isn't a "paycheck" but I thought it might be worth it to someone.
 
Get back to me BEFORE NOVEMBER 26th if you're interested and I'll get m ore setail for you on the model involved, etc.
 
It's a pretty simple model actually--just has a lot of detail in the "big version" (which I am dumbing down now).  The cargo frames can be easily duped from a single mesh--just multiple effects for it.
 
I have the model--mainly need the texturing and mesh fixing help.  I, of course, will collaborate and help as much as you need.  I'm pretty sure nothing but stock particle effects from the game will be needed.
 
Thanks!
 
P.S.  Once I have the model running in-game, I'll fraps it and post video to my modding page at RSI.
 
 

 

 

 

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November 3, 2013 11:42:55 AM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

I may be able to help with some of it although my texture creating from scratch is a little limited.

I am rebuilding the Miranda right now

 is now

 

 

also, if this is only meant to show off in-game, you can use much larger texture sheets than the typical 1024x1024

 

BTW, no reward required for what I do, as long as I am not pressed for time.

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November 3, 2013 8:56:59 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

I am interested =D

I'm primarily a 2d artist but I have been mastering the required skills for importing and modifying models (As you can see from my freelancer mod)
I can fix models, make decent tangents and have some success with fixing UVmaps.

I also really want in on Star Citizen but don't have the spare cash for it at the moment.

 

So I'm willing to work on this with you hey =D

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November 4, 2013 5:23:55 AM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Hi myfist0!

I have been checking your models now and then and they look great!.  Thanks for the offer--and it's especially nice to not ask for anything.  If you need anything now or in the future with Star Citizen, let me know.

 

Man I am looking closer at those and they are beautiful.  Pretty incredible actually.

Wintercross, I think you'd do fine and believe it or not I actually bought this ship to give to someone in your situation (Man, I have been there!).

I hope your comp is up to it and be warned when you run the hangar module that it isn't GPU optimized yet and a couple of people with really old and heavily used  Nvidia cards have melted theirs (one literally set his GPU board on fire).  Just make sure you have a temp sensor running and keep an eye on it (I don't have any issues but I use a newer ATI card).

The Aurora is the "base" model and there are variants now but getting the starter package is really a better deal (I think). You can always upgrade it in the game easily.  In fact, once you have an account up for $10 you can upgrade it (check and make sure the package doesn't change though).

I am pretty laid back and need a week or so to get the model tweaked.  So yeah--if you want the deal you got it.

So in a week or so here you'll need an account at robertsspaceindustries.com and at that point I'll need your user name (not login) and normal email address.  I'll PM you after I come back here with my info.

Nice seeing you there again Fisty  ; )

 

Couple of quick questions:

What's the limit for the number of particle effect meshes on a ship and is there a size constraint on effects meshes?

 

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November 4, 2013 8:52:06 AM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Quoting Sinperium,
What's the limit for the number of particle effect meshes on a ship

As far as I know, no specific limit outside the total particle limit.

Quoting Sinperium,
is there a size constraint on effects meshes?

Nope. You can even make whole planets out of particles! Just like the Wormhole and Storms in vanilla Sins.

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November 4, 2013 10:03:40 AM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Quoting Sinperium,

Hi myfist0!

I have been checking your models now and then and they look great!.  Thanks for the offer--and it's especially nice to not ask for anything.  If you need anything now or in the future with Star Citizen, let me know.

 

Man I am looking closer at those and they are beautiful.  Pretty incredible actually.

Wintercross, I think you'd do fine and believe it or not I actually bought this ship to give to someone in your situation (Man, I have been there!).

I hope your comp is up to it and be warned when you run the hangar module that it isn't GPU optimized yet and a couple of people with really old and heavily used  Nvidia cards have melted theirs (one literally set his GPU board on fire).  Just make sure you have a temp sensor running and keep an eye on it (I don't have any issues but I use a newer ATI card).

The Aurora is the "base" model and there are variants now but getting the starter package is really a better deal (I think). You can always upgrade it in the game easily.  In fact, once you have an account up for $10 you can upgrade it (check and make sure the package doesn't change though).

I am pretty laid back and need a week or so to get the model tweaked.  So yeah--if you want the deal you got it.

So in a week or so here you'll need an account at robertsspaceindustries.com and at that point I'll need your user name (not login) and normal email address.  I'll PM you after I come back here with my info.

Nice seeing you there again Fisty  ; )

 

Couple of quick questions:

What's the limit for the number of particle effect meshes on a ship and is there a size constraint on effects meshes?

 

 

I actually already have a roberts space industries account, man I have a golden ticket for joining early =P

I'm pretty good at setting up particle meshes too. I've been learning how to use particle forge =D

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November 4, 2013 10:36:24 AM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Thanks Lavo.

And I'm a golden ticket man myself Wintercross.

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November 4, 2013 12:04:54 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

good luck with your model 

If you need any PF help, let me know. I have done lots with parts of models moving. Could also use PF to do realistic glass

the front of the nacelle is a clear mesh that reflects the skybox's environment cube. It is as close as I could get to the ship in the show USS_Enterprise-C_emerges_from_temporal_rift.jpg

Uses a few particle effects and is poly heavy so only this ship will get it but if it is not for play, you can do a lot.

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November 4, 2013 12:12:18 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

wow, nice work myfisto

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November 4, 2013 6:29:41 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Yeah, that is pretty myfist0

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November 6, 2013 5:55:24 AM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Quoting myfist0,

good luck with your model 

If you need any PF help, let me know. I have done lots with parts of models moving. Could also use PF to do realistic glass

Reduced 29%Original 1920 x 1080

the front of the nacelle is a clear mesh that reflects the skybox's environment cube. It is as close as I could get to the ship in the show USS_Enterprise-C_emerges_from_temporal_rift.jpg

Uses a few particle effects and is poly heavy so only this ship will get it but if it is not for play, you can do a lot.

 

Thanks for the offer of help sir.

"As close as you could get"--Haha...it looks like the real deal.

I'd actually like to use that reflective clear mesh for the cockpit glass.

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