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Modding Changes Rebellion 1.8 Edition (Updated)

By on November 7, 2013 12:29:22 AM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

GoaFan77

Join Date 10/2008
+572

Hello modders, it's update time again, so to try and help everyone out I'll try to post a list of all modding related changes in the new 1.8 patch. 

 

Structural Changes (requires updating existing files)

Stars: Now have a dlcID line like planets, above the abilities section. As before, "dlcID 204880" is used for items that do not originate from a DLC.

Player Entities: New line "GameEventSound:RandomEventDetected", located above "GameEventSound:CannonUnderConstruction". This will cause the game to crash if you do not add this line. It seems all three races use the same sound effect, so adding GameEventSound:RandomEventDetected "Effect_RandomEventDetected" for all races should suffice.

GalaxyScenarioDef & non-random Galaxy maps: The "player" section at the bottom of both of these file types has a new line that should be added "isMadVasariPlayer" below the line "isOccupationPlayer" Naturally this should be false for all pre-existing players, though if you want the new random events to work in your mod you should copy the MadVasari player to your GalaxyScenarioDef file. 

player
designName "MadVasari"
inGameName "IDSScenarioPlayerNameMadVasari"
overrideRaceName "PhaseLoyalist"
teamIndex -1
startingCredits 0
startingMetal 0
startingCrystal 0
isNormalPlayer FALSE
isRaidingPlayer FALSE
isInsurgentPlayer FALSE
isOccupationPlayer FALSE
isMadVasariPlayer TRUE
themeGroup "PlayerPhase"
themeIndex 15
pictureGroup "PlayerPhase"
pictureIndex 15

 

If you want the new planet and star types to appear you'll of course need to add them to the GSD as well.

SkyBoxProperties.skyboxbackdropdata

New "environmentIlluminationMapName" line right below each "environmentMapName" line. It expects a texture reference, most of the vanilla ones are named things like "skybox02irradiance.dds". Probably has something to do with either the new shaders or stars, may cause a crash if you don't add these lines.

 

New Syntax (New modifiers we can use)


buffInstantActionType

  • "ClearRecordedDamage" - Not yet sure what this does.
  • "ChangePlayerIndexToNeutral" - Apparently we can now have proper neutral objects!
buffEntityModifierType
  • "EnemyCultureSpread" - I guess this is like the CultureSpread one but only effects enemy culture.
targetFilter
  • "EnvoyFrigate" - We can now specifically target envoy frigates. 
RandomEventDefs.randomeventdefs
  • New file used to define random events.
 
New/Modified Files List
 

All courtesy of ZombiesRus5. See his post and be generous with Karma.
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November 7, 2013 1:16:15 AM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

It's a pleasure to see that 1.8 hasn't brought about any serious game breaking changes while adding quite a bit of substance to Sins. Also don't forget about these new random events and their related files.

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November 7, 2013 1:26:47 AM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

 for Goa

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November 7, 2013 2:01:12 AM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Quoting Lavo_2,

It's a pleasure to see that 1.8 hasn't brought about any serious game breaking changes while adding quite a bit of substance to Sins. Also don't forget about these new random events and their related files.

I assume it's the player entities that are causing crashes for most people who tried to run 1.52 mods as is in 1.8. Stars will probably cause a crash as well for mods that change them/add new ones. Not sure if the map changes will cause a crash (I'm guessing not), but if it does I imagine fixing those for SoGE won't be fun.

Also this is just my first run of things, if anyone finds anything else please post so I can add them. Not sturctural changes like any texture files that have been changed will also go in here.

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November 7, 2013 9:02:29 AM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

I would like know the changes with the phenomena DLC and a download with the reference files.

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November 7, 2013 9:44:14 AM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Thanks for posting this man! 

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November 7, 2013 9:54:57 AM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Quoting Lavo_2,

It's a pleasure to see that 1.8 hasn't brought about any serious game breaking changes while adding quite a bit of substance to Sins. Also don't forget about these new random events and their related files.

They done good.

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November 7, 2013 10:19:33 AM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Modding Syntax/Structure Related Changes:

RandomEventDefs (NEW)

buffInstantActionType

  • New: ClearRecordedDamage
  • New: ChangePlayerIndexToNeutral

buffEntityModifierType

  • New: EnemyCultureSpread
  • New: EnvoyFrigate
  • New: isMadVasariPlayer
  • Impacts: All maps excluding Randoms
  • Impacts: All NPC player type entries in galaxyScenarioDef
  • New: GameEventSound:RandomEventDetected

Star

  • New: dlcID

 

New Meshes:

  • BlackHole.mesh
  • brokenplanet.mesh
  • Comet.MESH
  • CoronalMassEjection_Mesh.mesh
  • GammaRayBurst_Mesh.mesh
  • MagneticStorm_Mesh.mesh
  • NullMesh.mesh
  • Outpost.mesh
  • PlasmaStorm_Mesh.mesh
  • Pulsar.mesh
  • Star_White.mesh

New Particles:

  • BlackHole_Particle.particle
  • Buff_CoronalMassEjection.particle
  • CometTail_Particle.particle
  • CoronalMassEjection_Impact.particle
  • CoronalMassEjection_Travel.particle
  • GammaRayBurst_Buff.particle
  • GammaRayBurst_Impact.particle
  • GammaRayBurst_Travel.particle
  • IceField_Particle.particle
  • MagneticStorm_Impact.particle
  • MagneticStorm_Travel.particle
  • ParticleFountain_Particle.particle
  • PlasmaStorm_Impact.particle
  • PlasmaStorm_Travel.particle
  • Pulsar_Particle.particle
  • RadiationStorm_Particle.particle
  • ShatteredMoon_Particle.particle

New or Modified Textures:

  • Asteroid-cl.dds
  • Asteroid-da.dds
  • Asteroid-nm.dds
  • BlackHole.dds
  • BrokenPlanet-cl.dds
  • BrokenPlanet-da.dds
  • BrokenPlanet-nm.dds
  • Burst.tga
  • Buttons_Events.tga
  • Buttons_Research2_CursorOver.tga
  • Buttons_Research2_Disabled.tga
  • Buttons_Research2_Normal.tga
  • Buttons_Research2_Pressed.tga
  • CometTexture-cl.dds
  • DLCButton.tga
  • Icons_planets.tga
  • pulsar_texture.dds
  • PulsarBeam.tga
  • skybox02irradiance.dds
  • skybox04irradiance.dds
  • skybox05irradiance.dds
  • skybox06irradiance.dds
  • skybox07irradiance.dds
  • skybox08irradiance.dds
  • starwhite.dds
  • Unit_Hud2_CursorOver.tga
  • Unit_Hud2_Disabled.tga
  • Unit_Hud2_Normal.tga
  • Unit_Hud2_Pressed.tga
  • Unit_Main.tga

Modified Brushes or Window:

  • GalaxyRandomizer.window
  • GameEvent.brushes
  • GameOptionsDialog.window
  • HUDIcon-Ability.brushes
  • HUDIcon-Generic.brushes
  • HUDIcon-Planet.brushes
  • InfoCardIcon-Generic.brushes
  • InfoCardIcon-Planet.brushes
  • MainMenuScreen.window
  • MainViewIcon-Generic.brushes
  • MainViewIcon-Planet.brushes
  • Picture-Generic.brushes
  • Picture-Planet.brushes
  • Screen-FrontEnd.brushes
  • SteamMainMenuScreen.window

New GameInfo Files:

  • AbilityAntimatterFountain.entity
  • AbilityComet.entity
  • AbilityIceField.entity
  • AbilityRadiationStorm.entity
  • AbilityShatteredMoon.entity
  • AbilityStarBlackHole.entity
  • AbilityStarNeutron.entity
  • AbilityStarPulsar.entity
  • BuffAntimatterFountainTarget.entity
  • BuffCometTarget.entity
  • BuffIceFieldTarget.entity
  • BuffRadiationStormTarget.entity
  • BuffShatteredMoonTarget.entity
  • BuffStarBlackHoleTarget.entity
  • BuffStarNeutronTarget.entity
  • BuffStarPulsarTarget.entity
  • PlanetAntimatterFountain.entity
  • PlanetComet.entity
  • PlanetIceField.entity
  • PlanetRadiationStorm.entity
  • PlanetShatteredMoon.entity
  • PlanetShipGraveyard.entity
  • RandomEventCoronalMassEjection.entity
  • RandomEventCoronalMassEjectionTarget.entity
  • RandomEventCultureExplosion.entity
  • RandomEventCultureImplosion.entity
  • RandomEventDefs.randomeventdefs
  • RandomEventEconomicDownturn.entity
  • RandomEventEconomicUpturn.entity
  • RandomEventGammaRayBurst.entity
  • RandomEventGammaRayBurstTarget.entity
  • RandomEventMagneticStorm.entity
  • RandomEventMagneticStormTarget.entity
  • RandomEventOpenRebellion.entity
  • RandomEventPartisansPhase.entity
  • RandomEventPartisansPsi.entity
  • RandomEventPartisansTech.entity
  • RandomEventPirateTitan.entity
  • RandomEventPlasmaStorm.entity
  • RandomEventPlasmaStormTarget.entity
  • RandomEventProjectileCoronalMassEjection.entity
  • RandomEventProjectileGammaRayBurst.entity
  • RandomEventProjectileMagneticStorm.entity
  • RandomEventProjectilePlasmaStorm.entity
  • STAR_BLACKHOLE.entity
  • STAR_NEUTRON.entity
  • STAR_PULSAR.entity

Modified GameInfo Files:

  • AbilityGaussBlast.entity
  • AbilityPhaseMissileSwarm.entity
  • AbilityTheMaw.entity
  • AsteroidDef.asteroidDef
  • BuffDamageOverTimeAuraSpawner.entity
  • BuffDisruptionMatrix.entity
  • BuffEnergyAbsorb.entity
  • BuffGaussBlast.entity
  • BuffPhaseOutFightersSelf.entity
  • BuffPsionicScreamAOESilence.entity
  • BuffStopRegenTarget.entity
  • BuffTheMawSelf.entity
  • CAPITALSHIP_PHASEBATTLESHIP.entity
  • CAPITALSHIP_PHASEBATTLESHIP2.entity
  • CAPITALSHIP_PHASECARRIER.entity
  • CAPITALSHIP_PHASESCOUT.entity
  • CAPITALSHIP_PHASESIEGE.entity
  • CAPITALSHIP_TECHSIEGE.entity
  • CAPITALSHIP_TECHSUPPORT.entity
  • CorvetteTechLoyalist.entity
  • CorvetteTechRebel.entity
  • DustCloudsDef.renderingDef
  • FighterPhaseBomber.entity
  • FighterTechBomber.entity
  • FrigatePhaseAntiFighter.entity
  • FrigatePhaseLongRange.entity
  • FrigatePirateMedium.entity
  • FrigatePirateScout.entity
  • FrigateTechLongRange.entity
  • GalaxyScenarioDef.galaxyScenarioDef
  • GameEventData.gameeventdata
  • Gameplay.constants
  • PlanetBonusChaoticSociety.entity
  • PlanetDeadAsteroid.entity
  • PLANETMODULE_PHASEORBITALMISSILEDEFENSE.entity
  • PlayerPhaseLoyalist.entity
  • PlayerPhaseRebel.entity
  • PlayerPirate.entity
  • PlayerPsiLoyalist.entity
  • PlayerPsiRebel.entity
  • PlayerTechLoyalist.entity
  • PlayerTechRebel.entity
  • RESEARCHSUBJECT_REANIMATION.entity
  • RESEARCHSUBJECT_REFINED_EMITTERS.entity
  • SkyBoxProperties.skyboxbackdropdata
  • SoundDialogue.sounddata
  • SoundEffects.sounddata
  • STAR_BLUE.entity
  • STAR_GREEN.entity
  • STAR_RED.entity
  • STAR_YELLOW.entity
  • StarBasePhase.entity
  • StarBasePsi.entity
  • StarBaseTech.entity
  • TITAN_PHASELOYALIST.entity
  • TITAN_PHASEREBEL.entity
  • TITAN_PSILOYALIST.entity
  • TITAN_PSIREBEL.entity
  • TITAN_TECHLOYALIST.entity
  • TITAN_TECHREBEL.entity

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November 7, 2013 10:26:16 AM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

New String Entries:

TXT
NumStrings 59
StringInfo
ID "IDS_INFOCARD_BUFFADJUSTMENT_ENEMYCULTURESPREAD"
Value "Enemy culture spread rate"
StringInfo
ID "IDS_GAMEMESSAGE_RANDOMEVENTDETECTED"
Value "%s heading toward %s!"
StringInfo
ID "IDS_GAMEMESSAGE_RANDOMEVENTDETECTEDALLLOCATIONS"
Value "%s heading toward all worlds!"
StringInfo
ID "IDS_GAMEMESSAGE_RANDOMEVENTDETECTEDALLLOCATIONSRANDOMPLAYER"
Value " %s heading toward all worlds belonging to %s!"
StringInfo
ID "IDS_RESEARCHSUBJECT_STARBASE_MOBILIZATION_DESCRIPTION"
Value "Adds phase engines to the Orkulus starbase, giving it the ability to phase jump between planets with phase stabilizers. Only one owned starbase may be deployed to a friendly gravity well at a time."
StringInfo
ID "IDS_ABILITY_ANTIMATTER_FOUNTAIN_NAME"
Value "Antimatter Fountain"
StringInfo
ID "IDS_ABILITY_ANTIMATTER_FOUNTAIN_DESCRIPTION"
Value "Some unknown force has ripped a tear through space time to create this particle fountain. While dangerous, ships may recharge their antimatter reserves here very rapidly."
StringInfo
ID "IDS_ABILITY_COMET_NAME"
Value "Comet"
StringInfo
ID "IDS_ABILITY_COMET_DESCRIPTION"
Value "This icy body from the outer rim of the solar system is beautiful to behold, but the clouds of debris it spews forth slows travel."
StringInfo
ID "IDS_ABILITY_GAUSSBLAST_DESCRIPTION"
Value "Fires a high velocity shield piercing slug at the target, which deals a high amount of physical damage and cripples its engine systems."
StringInfo
ID "IDS_ABILITY_ICE_FIELD_NAME"
Value "Ice Field"
StringInfo
ID "IDS_ABILITY_ICE_FIELD_DESCRIPTION"
Value "This ice field has drifted in from the system's Oort Cloud, creating a minor hazard to navigation. Warring vessels must take caution, however, as the many particles reflect weapon damage."
StringInfo
ID "IDS_ABILITY_PHASESTARBASESAMEORBITBODYDEBUFF_NAME"
Value "Starbase phase jump engines enabled"
StringInfo
ID "IDS_ABILITY_RADIATION_STORM_NAME"
Value "Radiation Field"
StringInfo
ID "IDS_ABILITY_RADIATION_STORM_DESCRIPTION"
Value "This area of space is saturated with deadly radiation, which saps antimatter and hinders passive regeneration. Strike craft are also kept from launching due to potential lethal exposure."
StringInfo
ID "IDS_ABILITY_SHATTERED_MOON_NAME"
Value "Shattered Dwarf Planet"
StringInfo
ID "IDS_ABILITY_SHATTERED_MOON_DESCRIPTION"
Value "Some force has recently shattered this dwarf planet, making it uninhabitable. The resulting debris field causes additional damage to ships and armor."
StringInfo
ID "IDS_ABILITY_STAR_BLACKHOLE_NAME"
Value "Black Hole"
StringInfo
ID "IDS_ABILITY_STAR_BLACKHOLE_DESCRIPTION"
Value "Somehow a black hole has formed in this system without destroying the planets orbiting it. The intense gravity makes phase jumps more difficult and the stresses from the singularity damages nearby ships."
StringInfo
ID "IDS_ABILITY_STAR_PULSAR_NAME"
Value "Pulsar"
StringInfo
ID "IDS_ABILITY_STAR_PULSAR_DESCRIPTION"
Value "This is the rapidly spinning core of a dead star which unleashes crippling waves of radiation. Ships around the Pulsar suffer more damage and targeting systems are jammed."
StringInfo
ID "IDS_ABILITY_STAR_NEUTRON_NAME"
Value "Neutron Star"
StringInfo
ID "IDS_ABILITY_STAR_NEUTRON_DESCRIPTION"
Value "This small stellar remnant contains incredible mass for its size. The high gravity impairs some ship abilities and destabilizes phase space around the star."
StringInfo
ID "IDS_PLANETTYPE_COMET"
Value "Comet"
StringInfo
ID "IDS_PLANETTYPE_ANTIMATTER_FOUNTAIN"
Value "Antimatter Fountain"
StringInfo
ID "IDS_PLANETTYPE_RADIATION_STORM"
Value "Radiation Storm"
StringInfo
ID "IDS_PLANETTYPE_SHIP_GRAVEYARD"
Value "Ship Graveyard"
StringInfo
ID "IDS_PLANETTYPE_SHATTERED_MOON"
Value "Shattered Moon"
StringInfo
ID "IDS_PLANETTYPE_ICE_FIELD"
Value "Ice Field"
StringInfo
ID "IDSMainMenuScreenSoundtrackDLC1Button"
Value "Soundtrack Available"
StringInfo
ID "IDSGameOptionsAreRandomEventsEnabledTrue"
Value "Random Events"
StringInfo
ID "IDSGameOptionsAreRandomEventsEnabledFalse"
Value "No Random Events"
StringInfo
ID "IDSGalaxyScenarioTypeStarBlackHole"
Value "Black Hole"
StringInfo
ID "IDSGalaxyScenarioTypeStarNeutron"
Value "Neutron Star"
StringInfo
ID "IDSGalaxyScenarioTypeStarPulsar"
Value "Pulsar"
StringInfo
ID "IDSGalaxyScenarioTypePlanetComet"
Value "Comet"
StringInfo
ID "IDSGalaxyScenarioTypePlanetIceField"
Value "Ice Field"
StringInfo
ID "IDSGalaxyScenarioTypePlanetAntimatterFountain"
Value "Antimatter Fountain"
StringInfo
ID "IDSGalaxyScenarioTypePlanetRadiationStorm"
Value "Radiation Storm"
StringInfo
ID "IDSGalaxyScenarioTypePlanetShipGraveyard"
Value "Ship Graveyard"
StringInfo
ID "IDSScenarioPlayerNameMadVasari"
Value "Mad Dark Fleet Remnants"
StringInfo
ID "IDS_GAMEOPTION_RANDOMEVENTSENABLED_NAME"
Value "Random Events"
StringInfo
ID "IDS_GAMEOPTION_RANDOMEVENTSENABLED_DESCRIPTION"
Value "Adds additional dangers and boons to the galaxy. Unexpected and devastating events can occur during gameplay."
StringInfo
ID "IDS_DLC_NAME_255910"
Value "Stellar Phenomena"
StringInfo
ID "IDS_RANDOMEVENT_CORONALMASSEJECTION_NAME"
Value "Coronal Mass Ejection"
StringInfo
ID "IDS_RANDOMEVENT_CORONALMASSEJECTION_DESC"
Value "A highly energetic wave of particles ejected from the system's star. Weapons are disabled by the CME and planets affected must delay construction projects until it passes."
StringInfo
ID "IDS_RANDOMEVENT_GAMMARAYBURST_NAME"
Value "Gamma Ray Burst"
StringInfo
ID "IDS_RANDOMEVENT_GAMMARAYBURST_DESC"
Value "A deadly beam of intense radiation given off by a massive dying star. The beam damages shields and will destroy life on any planet it touches."
StringInfo
ID "IDS_RANDOMEVENT_MAGNETICSTORM_NAME"
Value "Magnetic Storm"
StringInfo
ID "IDS_RANDOMEVENT_MAGNETICSTORM_DESC"
Value "Strong magnetic radiation in this moving gaseous environment destabilizes all abilities."
StringInfo
ID "IDS_RANDOMEVENT_PLASMASTORM_NAME"
Value "Plasma Storm"
StringInfo
ID "IDS_RANDOMEVENT_PLASMASTORM_DESC"
Value "Violent fields of energy ebb and flow throughout this storm. Squadrons are grounded until more favorable conditions exist."
StringInfo
ID "IDS_RANDOMEVENT_PIRATETITAN_NAME"
Value "Mad Dark Fleet Titan"
StringInfo
ID "IDS_RANDOMEVENT_PARTISANS_NAME"
Value "Partisans"
StringInfo
ID "IDS_RANDOMEVENT_ECONOMICDOWNTURN_NAME"
Value "Economic Downturn"
StringInfo
ID "IDS_RANDOMEVENT_ECONOMICUPTURN_NAME"
Value "Economic Upturn"
StringInfo
ID "IDS_RANDOMEVENT_CULTUREEXPLOSION_NAME"
Value "Culture Explosion"
StringInfo
ID "IDS_RANDOMEVENT_CULTUREIMPLOSION_NAME"
Value "Culture Implosion"
StringInfo
ID "IDS_RANDOMEVENT_OPENREBELLION_NAME"
Value "Open Rebellion"

 

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November 7, 2013 3:29:20 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Quoting ZombiesRus5,
Modding Syntax/Structure Related Changes:

I figured you'd have some stuff to add Zombie.     Thanks for the lists. Everyone, give this man (err, No Longer Living Organism?) some karma. 

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November 7, 2013 3:58:13 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

 for the dead guy

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November 7, 2013 6:12:48 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

When converting mods to work with the new update, don't just zero out the randomEventDefCount or it will crash on players that own the new DLC.

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November 7, 2013 7:28:43 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Thx zombie

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November 7, 2013 7:53:50 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Welcome guys.

Takes title of master of eclipse for the next five minutes...

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November 7, 2013 9:26:48 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Thanks GoaFan

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November 7, 2013 9:28:21 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Thanks Big Z

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November 7, 2013 9:43:36 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

"ClearRecordedDamage" - Not yet sure what this does.

Fairly certain this is related to the inner workings of damage propogation....malice I know "records damage", and IIRC so does the buff in ice fields...my guess is it is related to that?

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November 8, 2013 11:48:04 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Quoting Seleuceia,
Fairly certain this is related to the inner workings of damage propogation....malice I know "records damage", and IIRC so does the buff in ice fields...my guess is it is related to that?

This was my guess too, but until actually look and see how it's used I didn't want to confirm anything.

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November 9, 2013 6:52:01 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Updated the OP with a new structural change in the "SkyBoxProperties.skyboxbackdropdata". Should probably take a look at it if you mod adds or changes skyboxes.

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November 9, 2013 8:01:46 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Quoting GoaFan77,
"SkyBoxProperties.skyboxbackdropdata". Should probably take a look at it if you mod adds or changes skyboxes.

You have to add a texture too, or you will get this error:

" Could not extract Image Info from Texture: .\Textures\.tga

Does the file exist? "

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November 9, 2013 8:22:54 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Time to try and clobber together a makeshift one for IS. Edit: Or, with good abuse of alpha channels, make a filler one that does nothing at all.

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November 9, 2013 9:46:20 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Quoting rjhughes67,


Quoting GoaFan77, reply 18"SkyBoxProperties.skyboxbackdropdata". Should probably take a look at it if you mod adds or changes skyboxes.

You have to add a texture too, or you will get this error:

" Could not extract Image Info from Texture: .\Textures\.tga

Does the file exist? "

Yeah I noticed that error for the first time as well. Also, one of my skyboxes inexplicitly started making planets seem brighter than they should be. And I'm not even using the default planet shaders.

Quoting Lavo_2,
Time to try and clobber together a makeshift one for IS

Don't you mean Novus Universum?

I just stuck some of the default ones randomly in the Infinite Space skyboxes, haven't really noticed any difference. Well the Green Skybox did cause some issues but the other ones seem pretty subtle.

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November 9, 2013 10:22:01 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Quoting GoaFan77,
Don't you mean Novus Universum?

Nope, I've swapped out Novus Universum's skyboxes for IS'. Helped solve some issues with weapon particles rendering; the former were taking up too much particle resources or something. Also helped load times.

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November 10, 2013 3:32:08 AM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

I'm still getting some dev popup errors for Requiem (http://sins.imperial.cc) though the mod loads fine and no ingame crashes so far.

Still figuring out what is causing them will post when I isolate it.


"Assert @ D:\projects\SINS\SinsRebellion\main\CodeSource\GS/Entity/Support/DamageInfo.h(72)
m_AttackType != AttackType::Invalid"

Assert @ D:\projects\SINS\SinsRebellion\main\CodeSource\Engine/DataStructures/FixedArray.h(117)
i >= 0

Assert @ D:\projects\SINS\SinsRebellion\main\CodeSource\GS/Entity/Support/DamageInfo.h(72)
m_AttackType != AttackType::Invalid

Assert @ D:\projects\SINS\SinsRebellion\main\CodeSource\Engine/DataStructures/FixedArray.h(117)
i >= 0

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November 10, 2013 6:22:56 AM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

For ZombieRus & GoaFan.

 

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November 10, 2013 10:06:40 AM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Quoting JasonFJ,
"Assert @ D:\projects\SINS\SinsRebellion\main\CodeSource\GS/Entity/Support/DamageInfo.h(72)
m_AttackType != AttackType::Invalid"

One of your ships or structures has an invalid AttackType; I'd wager it's a typo of some sort. Might I suggest installing and running zombie's eclipse tool? Should find this easily.

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