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Make Vasari/Advent trade ports tier 2

By on August 23, 2014 9:25:17 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Sinkillr

Join Date 04/2010
+416

TEC ecos get too much of an advantage otherwise.

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Seleuceia
WOEaintME
August 23, 2014 11:58:32 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

And give TEC and Advent moving starbases.

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August 25, 2014 12:05:09 AM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

While at it make the Advent able to bend space and move to any planet at will instantly despite distance.

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August 25, 2014 6:49:44 AM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

I think that giving trade ports to the Advent and Vasari at tech level two would really help homogenize this game.

 

Which is something it's been lacking for years now.

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August 25, 2014 7:32:25 AM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Yeah pretty much....they really threw balance out the window when they started introducing differences amongst the factions...I mean, what if in chess the black pawns could move two spaces but the white pawns could move backwards? 

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August 25, 2014 8:14:30 AM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

I think all the races should be the same except for the models. Imagine how balanced this game would be if the kanrak shot missiles instead of phase missiles, or the illuminator could only fire forward just like the other two lr frigates. And don't even get me started on making the titans all the same, that Ankylon is way too op, it's like a ginormous flak frigate.

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August 25, 2014 11:19:18 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Flak OP, nerf now Starclad.

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August 26, 2014 6:10:41 AM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Sinkillr please Review these Awesome Ideas for You.



Time Travel and Time Warps:

Advent should be able to bend space and time to go back and fix fails or create time-warp fields to slow down units.

 

Absolute Spam Economy:

Advent should get a weaker cheaper trade port at tier one so they can further out spam everyone with disciples and amplify malice. They should also get a stronger and expensive culture centre at tier 2.

 

Make the Discord a Brute Force Battleship with Abilities costing 100 Antimatter each and 200 Antimatter for Revenge from Beyond. 

The Discord Battleship should have all weapon banks be frontal and have the follwing DPS arrangement:

Beam 34

Plasma: 12

Laser: 10

Spirit Blade: 1 

Additionally,  psionic Scream & Revenge from Beyond should attack all enemy objects in range. Fracture should also affect all enemy objects in range. Destroyed friendly units from revenge from beyong should do damage to all objects within a range of 8500. This will do well to stack with Malice, Fracture and Vengeance from the other units. Vengeance should only target all capital ships, titans and  Structure/Star-bases in range (AOE). 

 

Culture Stealing:

Advent Loyalist Starbase Evangelization Nodes (Culture) should Steal Credits from enemy Cargo Ships in its area of Influence. This is very situational and expensive to invest in. It also plays like Pervasive Economy at a smaller scale. 

Evangelization Nodes should also automatically reveal the map in its area of influence. 

 

Happy Gaming. 

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August 26, 2014 9:55:07 AM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

MOAR SPIRIT BLADES

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September 1, 2014 2:38:39 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

suggest a new titan ship for Advent.

Watch and learn

https://www.youtube.com/watch?v=ZpEimi2JLws

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September 1, 2014 3:20:05 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

LOL

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September 2, 2014 1:23:45 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Sinkillr?

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