New Player Race: The Phaser Download Patch 1.3 version

New Race Mod

Mod: Phaser – A new player race.

10,000 years ago the Vasari were experimenting on a way to travel to a different dimension thru Phase Space. We know something went terribly wrong.

Now we know what it was. The Vasari tore a hole in Phase Space. From this hole came an entity composed of pure Phase Space energy, who had the ability to assimilate technology.

The Vasari tried to communicate with this entity to no avail.

One after another of the ships sent to try to communicate were assimilate. With ship after ship and planet after planet falling to the Phaser (The name given the entity by the Vasari) and with no ability to stop the Phaser. The Vasari did the only thing they could to save their race RUN!!

The Phaser has followed the Vasari for 10,000 years for reasons unknown. When the Vasari intered Trader space the Phaser first contact was a Pirate scout.

The Phaser assimilate this scout from the Vasari Mothership it inhabits. From there the Phaser has started creating a foot hold to assimilate everything.

The Phaser race has no custom ships or technology of their own. They only have what they assimilate and make slight modification to the Phase Space it assimilate.

1 Mothership with the Ability to Cloak for 60 seconds and regenerate. This tech is based on the Phase out hull and uses its info. This ability can be used on friendly ships and structures. This Mothership is the Phaser’s main link to our space. If it is lost it would take a huge amount of time, money, metal, and crystal to replace. Do not lost your mother ship. If you do you will be hard pressed to win the game. The Mothership is also your primary means of colonization. With it’s cloaking ability it should be very hard to destroy it as long as the Player keeps a close eye on it.

The only ship that the Phaser can build is based on the ship that it first assimilate, a pirate scout with the ability to assimilate every type of frigate.

The research for the Phaser is a mix of what it has learned from assimilate items and the Phase Gate tech that was used when the Phaser was brought into our space.

This Mod has been tested 60+ hours in single player games (Large/Huge). It seems to run with out problems. This Mod takes a fair amount of player interaction and strategy to be played successful.

You can merge my Mod with any other. Please give me credit for my part and maybe a PM letting me know would be nice. 

The Idea for this Mod is loosely based on an Idea from the

[ALPHA] PirateMod v0.3

 

This is the new updated 1.3 version. This version has both the Phaser and Merc/Pirate in it.

Download: http://files.filefront.com/Merc+Phaser+Mod+13zip/;9843443;/fileinfo.html%22%20title=%22Merc_Phaser_Mod_1.3.zip%22%3EMerc_Phaser_Mod_1.3.zipp  

 

9,169 views 14 replies
Reply #1 Top
I have the Pirate mod up now.

https://forums.sinsofasolarempire.com/post.aspx?postid=302242
Reply #2 Top
nice
Reply #3 Top
I want to merge this with the pirates mod and the distant stars mod , but how?

EDIT : My bad instructions in the extracted files
Reply #4 Top
You really should merge the pirate and the phaser mod into one mod and work on the both races it'd be so damn sweet to have an extra two races without having to seperatly select either. ( without the merging by us )
Reply #5 Top
That is what I am working on now. It is just easier to test while working on one at a time.

Once I feel they are both as close to bug free as I can get them I will merge them.
Reply #6 Top
Brilliant! , keep us updated :D

One thing i did notice one of the other races when i merged the two and played a single player did nothing... Apparantly they was allied to me , just a construction ship staying still.

Yet they still issued me with missions
Reply #7 Top
I installed this mod to the appropriate folder and then installed the string fix. When I enabled the mod and started a new game, Phaser were not selectable as a playable race when I cycled through my race selection. (I am using Windows XP) Is there something I did wrong, or does anyone have any suggestions? Thanks :)
Reply #8 Top
I am not sure I just did a fresh install with the download and the str fix and it works fine.
Reply #9 Top
I have the same issue as Aelya. Only the original factions were selectable.  :(  Still, the mod looks cool.
Reply #10 Top
In the zip file there is a directory named PhaserMod. Extract that somewhere(Desktop).

In that directory there is a directory PhaserMod v1.0 this is the mod. Copy the directory PhaserMod v1.0 to your sins mod directory.

When you go to enable the mod it should show in the mod list as PhaserMod v1.0. If it dose not show this then it is installed wrong.

The str fix is copied to the mod directory PhaserMod v1.0
Reply #11 Top
Thanks. Mine just shows up as phasermod, so it must be that I haven't taken the PhaserMod v1.0 directory out.  ;p 
Reply #12 Top
I have added the new 1.3 version and download link. I have not had the time to test them fully with 1.3. If there are any problems please let me know.
Reply #13 Top
Tried out the mod I have to say I like the style of the merc/pirates havent tried out the race Phaser but so far seems kool. I like how the mercs can establish phase gates to quickly replenish your fleet and having ships having the ability to phase out when needed. I was wondering if its possible to add the vasari self repair under the skimisher for cruisers? Thanks and keep up the great work!