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Sins: Rebellion Beta 3 Begins

The Vasari Empire Returns...

By on May 15, 2012 12:58:36 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums External Link

Yarlen

Join Date 01/2005
+194

Stardock Entertainment and Ironclad Games are pleased to announce the return of the Vasari Empire with the release of Sins of a Solar Empire: Rebellion Beta 3 today. Now available via the Steam client for all pre-order customers, Beta 3 introduces the Vasari Loyalist and Rebel factions, along with their powerful new arsenal of nano-technology. 

For a full change log visit: http://forums.sinsofasolarempire.com/424850

To join the action, just head over to the Purchase page.

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May 15, 2012 1:29:14 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

YES

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May 15, 2012 1:51:37 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

YAHOO!!!! This is going  to be fun [e digicons]:')[/e]

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May 15, 2012 3:28:20 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Waaaahoooooooooo!!!!!!!!!!

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May 15, 2012 4:41:37 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Can someone plz tell me how the new vasari (rebels and loyalist) work with building up fleet from different faction and blowing up planets and so on? atm they just work as a normal faction dose

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May 18, 2012 3:37:39 AM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Quoting sseebbee,
Can someone plz tell me how the new vasari (rebels and loyalist) work with building up fleet from different faction and blowing up planets and so on? atm they just work as a normal faction dose

Vasari (Both factions)

have phase missiles that bypass shields to affect the hull directly

phase stabilizers that directly connect planets with the node (a planet that's 3 jumps away is only 1 jump with a stabilizer)

research that increases your fleet supply above that of the other races.

mobile starbases (only in the gravity well)

 

Loyalist

With proper research are completely self sufficient and require no planets to survive if necessary

capitalships can generate income and host both civilian and military labs

titan can act as homeworld

If they are low on income and resources or don't want the enemy to gain a planet, they can destroy the planet and gain a boost according to the type of planet. You gain nothing from a dead asteroid and gain the greatest boost from terran type planets

In addition if you ally with another loyalist, you gain a further boost in fleet supply.

 

Rebels

Haven't played them as yet so I know very little

They supposedly have starbases that can phase jump

every time they enter a gravity well, they get a damage bonus

get a damage bonus the more allies there are in the same gravity well

 

Hope I answered your question

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June 1, 2012 10:24:36 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

When I have my loyalist Titan drop a phase stabilizer in a well controlled by an enemy it does not seem to work. 

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