I have several questions>
1. Looking at the screenshots, i see on the planet infocards things like Feudal Society/Polluted Environment/Habitable Caverns...are these the new planet bonuses? Or are these actually in the game right now? To be fair, the only information i was ever looking for on planet infocards are income rate and sometimes allegiance, but thats about it, so i seriously dont know...
2. If it are the new planet bonus things indeed, is there any chance there are already implemented somehow within the current 1.50 patch? I tried the game today only shortly, to see the new textures and i noticed on Dwarf Planet infocard small icon similar to these with a description "Frequent Meteorites" or something along the lines. Thats why i am confused now, whether its actually old or a new thing - i dont recall seeing it before, but as i said, i never really paid too much attention.
3. This described social/industrial output - so the former concerns planet population growth and culture, while the latter trade income and ship production. Does the social one concerns research as well, somehow? Cause it should IMHO. We all know, that culture is not really on par with the other military/economical stuff and maybe i am wrong, but is it not the only point of the population growth increase of your tax income? In other words, it is about the same thing as trade, making money to support your empire/war machine.
What i am trying to say, if both these things concern income rates, they kinda cancel each other, so you have only culture vs production left. And i think nobody in his right mind is going to choose culture. If you however include some research improvements to that social path, it may be actually worth considering over the industrial one.
4. It says "the first DLC". So there is going to be more of them? How many and what are they going to be about? Are these DLCs basically meant to be the same thing as was Entrenchment/Diplomacy for original Sins game, or are they somewhat smaller?