| Feb 01, 2011 |
|
The Stardock Game Roadmap 2011 |
NelsMonsterX |
|
I'm sick of people kiss-assing to Stardock. Elemental was a failure, it was totally monotonous, and it's about time people stopped being so nice to Stardock for failing.
I liked your post, it was logical and completely correct. |
| Sep 01, 2010 |
|
Elemental: What features are holding you back |
RedFury123 |
|
Take heed Stardock, he isn't the first to make any of these complaints. |
| Sep 01, 2010 |
|
Technologies... what went wrong :( |
mastroego |
|
Great post, covering something that we harped on and on about during the beta. We were obviously ignored. |
| Aug 30, 2010 |
|
A few suggestions. (This is a wall of text, and I am sorry) |
Lord_Asmodeous |
|
Excellent post. |
| Aug 29, 2010 |
|
[Suggestion] A possible solution to 1 of the 3 primary magic shortcomings |
tanafres |
|
Good post. |
| Aug 29, 2010 |
|
Making city leveling less annoying and more interesting |
lambdaman |
|
Very, very good post. |
| Aug 28, 2010 |
|
[Developer Feedback] Extensive overview of Elemental - Part 1: User Interface |
Mtrixis |
|
Damn good post, keep it up. |
| Aug 28, 2010 |
|
What I think you guys need to do over the next few months to win people back. |
Alstein |
|
Honesty is what is required to pull this game up to where it should be. |
| Aug 28, 2010 |
|
Most serious design issues |
_Scooter_ |
|
A lot of this has been said before but having a huge post like this seems to get attention. A good comprehensive list of things that should have been changed long before release. |
| Jul 11, 2010 |
|
[Beta 3A][Suggestion/inquiry] Adding complexity level and slightly more control to research. |
Reianor3 |
|
Absolutely fantastic suggestion, I love it. |