Stop AI Civs trading tech with each other... can we do this?
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GalCiv2 Forums
Can We?
| There is allways the hard way.. Manually blast the living daylights out of their trade routes, Blockade their planets and make them beg for your mercy. |
| u can blockade a civilization positioning ships near their planets, so they can't trade or exchange tech anymore? |

Which does make it harder on the player ... but I thought this AI wasnt supposed to cheat? *grin*
). About 30 turns into the game the "share techs" UP council decision came up. They decided to share 2 "unique" techs with everyone. Well, what happened then was a storm of tech for me. I got about 20 free techs, because you get all the prereq's as well. Suddenly I realized just how the AI was trading tech, and resolved never to trade any defensive, diplomatic, or weapon techs with it again. | The issue is really not that the AI trades techs, thats a good thing. Its just that they do it habitualy without balance or value to the techs. They give away higher level techs for low level ones without thought (to other AIs). They dont keep anything back that would give them an edge. |
| when all AIs are intelligent it gets a bit out of hand. it seems sometimes they just all work together to defeat the human player. as they dont "cheat" the hardway at that AI level it must be cause of them trading between each other. else I cant explain why they have 20+ more techs than me shortly after the game started. ^^ |
1) AI do not trade their tech to every other civ immediately (or near-immediately). This is particularly noticeable when I have a tech lead in the late game and a new minor civ shows up with all my techs, yet those techs still stay pretty much exlusive to me and them. Also if you looked more closely, certain AIs also seem to be shunned and never really get the techs in each game |
| 2) I am filthy rich. By a single tech for 250, sell it 4-7x for 350+ (I use massive diplomancy bonuses to enhance to effect). |

| The trading algorithm should be modified so that the trade value of the tech is heavily modified by the relations between the two races making the trade . It should be done in a way that if two races don't like each other or are merely "neutral", then trades between them are not likely to happen. This could be modified by things like how |
While the AI couldn't do the same thing? Not to mention that giving tech is a way to increase standing or avoid war declaration. I am not sure how relation evolves if you are trade a powerful tech against a weak one. It must surely be considered as if you have given a free tech.Welcome Guest! Please take the time to register with us.
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