I hate doing demos. There, I've said it.
The reason I hate it is that you usually have to pick between a demo that people like and a demo that actually sells the game. It's tough to find that balance.
The best game demo we ever did was The Corporate Machine. In that demo, it was fully playable but you had to play on-line against other people. It was great because people got to see what the game was like and played people on-line. Of course, it required them to find people on-line which was a little inconvenient at times but it worked out pretty well.
So now that I've poo-pooed making the demo. I do think it's a good demo.
Here's what it consists of:
- Players play as humans
- Galaxy size set to small galaxy
- 3 opponents
- 150 turns (probably enough to finish the game).
Otherwise players can go nuts with it. It should be enough to show off the game and see what they can expect while not giving away so much that there's no reason to get the full game.
It goes into QA tomorrow and will probably be in there for a week or two.