Positive feedback - favourite features
from
Stardock Forums
To help cheer up the Galciv team I wanted to list what I really like about the game.
- diplomancy. I love the breath of the trading system. So many lovely options are available. Trading for influence just before a UP issue. Trading for ships when someone declares war against you. Offering bribes to raise relations. Putting together an alliance against a superior empire. All possible and all fun to try.
- research. The research now feels huge and specific. I can get different feelings from a game depending on what I focus on. Go for those military techs and superior ships early or go for those starbaase upgrades, or go for those planet upgrades, or go for those trade upgrades, or go for the moral upgrades.
- Scope. I love being able to play either a tiny or small galaxy for a quick 1-2 hour game, or a huge or gigantic galaxy for a 1-2 week game. Both games giving totally different experiences but being fun to play is very unique.
- Random Planet events. I love the random planet events when you colonise planets. They really add to the feel of the game.
- Morality. This is a lovely addition that I hope to see grow more in future updates. While we all enjoy playing evil dictators it's nice to have some gameplay effects associated with that. Hands up how many people always effectively play evil in other 4x games! Now we have to consider the consequences.
- elections. Another nice touch. Keeping your people happy now means something. This is another area which I look forward to seeing expand in future releases. Losing the game due to 3 consequtive election defeats would be a nice addition. How many power hunger dictators have collasped due to not keeping their own people happy (despite conquering their enemies)?
Keep up the great work and I look forward to the official release,
Paul.
- diplomancy. I love the breath of the trading system. So many lovely options are available. Trading for influence just before a UP issue. Trading for ships when someone declares war against you. Offering bribes to raise relations. Putting together an alliance against a superior empire. All possible and all fun to try.
- research. The research now feels huge and specific. I can get different feelings from a game depending on what I focus on. Go for those military techs and superior ships early or go for those starbaase upgrades, or go for those planet upgrades, or go for those trade upgrades, or go for the moral upgrades.
- Scope. I love being able to play either a tiny or small galaxy for a quick 1-2 hour game, or a huge or gigantic galaxy for a 1-2 week game. Both games giving totally different experiences but being fun to play is very unique.
- Random Planet events. I love the random planet events when you colonise planets. They really add to the feel of the game.
- Morality. This is a lovely addition that I hope to see grow more in future updates. While we all enjoy playing evil dictators it's nice to have some gameplay effects associated with that. Hands up how many people always effectively play evil in other 4x games! Now we have to consider the consequences.
- elections. Another nice touch. Keeping your people happy now means something. This is another area which I look forward to seeing expand in future releases. Losing the game due to 3 consequtive election defeats would be a nice addition. How many power hunger dictators have collasped due to not keeping their own people happy (despite conquering their enemies)?
Keep up the great work and I look forward to the official release,
Paul.