Kinda a slow morning actually. I checked in my stuff from last night. Worked
with scott to get a better texture for the phaser and explosion.
The afternoon picked up a bit. I evaluated a couple of max->.x exporters. The
best one I've found so far is the freeware one:
Panda DirectX Exporter
http://www.pandasoft.demon.co.uk/directxmax4.htm
Congratulations to PandaSoft.
If you haven't used it, I highly recommend it. Plus it's free whereas PolyTrans
is $400.
Alex and I sat down together and we got the animations working. They're still
not in yet though, but it looks like we may be able to get them in before the
demo. Woohoo!!!
I started working on the scorch marks and damage stuff when Alex got my
attention.
We got the high poly ship in. It looks pretty sweet. Here, take a look.
The rest of the evening was spent with Alex tweaking the lighting and letting
him fuss with the backgrounds. Man, the lighting was a pain. Now I think we've
finally nailed down our lighting. At least I hope so. What do you think?
Tonight, I think I'll just chill. Maybe play some games. I'm
itching to get some homeworld in. Maybe it's because of all the space stuff
we're doing. Then again, I still haven't finished the scorch marks. I don't
know...