Give me some tips/pointers...Please! :-D

yeah, that's what I need.. My scores seem to be lacking. I've seen people with scores of 9,000+ on cakewalk/tiny galaxies. I guess I'd just like to know what "criteria" make for a better score?

Morale/approval rating @ the end of the game?
Techs researched? the more researched = better score?
Miliatary might?
Population?
Economy?
If when going for military conquest does taking out the minor civs = better score?
Time/turns taken to win?

Which of the above affects your score the most?

Any help will be much appreciated! ;)
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Reply #1 Top
Hi Crapnecticut. Are you from Connecticut?
For your scores, there are several ways to improve them, most of which you have already touched upon. While I am not sure of the exact numbers, I know that your end game moral is important, as are your tech scores i.e. more tech, stronger tech = more score. The best way to see what you need to improve upon is to look at those individual end game totals in each area, and see which is lagging the most, or which areas are lower. Then, work to improve upon those areas late in the game to keep those scores higher.
BTW, some nice games on there, your score is already higher than mine. LOL I wouldn't worry too much, unless you are really worried that your scores are low. Just make sure to play a well rounded game.
Reply #2 Top
Techs researched? the more researched = better score?
Time/turns taken to win?
End of quote


These two go together. More techs researched = better scores, but if you have a small economy and take too long to research, it may mean a lower score. Also, I think you need to research a tech first to get full benefits in scoring.

The number of wonders and trade goods built seems to be a big factor too, so try to build the most you can.


Morale/approval rating @ the end of the game?
End of quote


I don't think you final morale is important for the score. Keeping 100% morale until your planets have more than 3 billions in pop will help your score, because it will provide the fastest possible growth thus increasing you economy sooner.

taking out the minor civs = better score?
End of quote


I don't think the actual action of taking out the minor provides much to the score. Taking the planet will increase your economy and allow more research, generating a better score. But if the minor has many trade routes with you, it may be better to let it live, even to defend it. The cash generated by trade also increases your economy.

With all that said, the biggest factors in the score are victory condition, difficulty level and map size. With the exception of a military conquest on a gigantic map at the highest difficulty, you will always get more points by having more planets than anybody else for most of the game, researching almost to the end of the tech tree and building most wonders/trade goods.

Have fun subjugating the Aliens. :)

~SDC~
Reply #3 Top
Welcome to GalCiv!

For what it's worth, here is the old formula on metaverse scoring:

Difficulty Level:
The base score is based on the intelligence of the various computer players. This makes up the vast majority of the score. There is a slight bonus for playing as the opposite alignment as most of the players for most of the game. It looks at each turn and then looks at how much you are different each turn. But it's a relatively small adustment.

Galaxy Size:
There is a moderate adjustment based on galaxy size. But not much. Gigantic galaxy vs. tiny will be about a 3 to 1 difference in scores if all variables are the same.

Population:
Population is looked at but its value decreases as the game progresses. It is Population P / Turns N ^2. You're actually better off having a pretty good population earlier than having a huge population later and sitting on it. You're not penalized for having long games though, you simply don't get additional points at a certain point. That said, population is a relatively minor part of the scoring. It also takes into account what percentage of the total galactic population you have that turn. That is, your score is then modified by 100% - your percent of the population. So if you have 90% of the galactic population, you're only going to get 10% of the population score that turn.

Technology:
What percentage of the technology tree you have acheived and how fast you get it are added in. A fairly modest bonus but it's still looked at.

Economics, Trade Goods, Wonders, etc.
These other things are looked at and a few points added. They won't make that big of a difference (on a 15,000 point score they may add a few hundred points total).

Victory Condition:
Then the victory condition is looked at. The score is multiplied by it. Conquest = 10. Alliance =9. Culture = 8. Technology Victory = 7 (bear in mind that this is partially made up for by having a higher percent of the tech tree completed bonus).

Notes:
You're best scoring scenario is to win but not win too quickly. The system is designed to appeal to the mass majority of players, not the top 10 players. As a result, we want to create a system that rewards people for playing the game as it was designed to be played. That means your best bang for the buck will be games that are medium in length. You get serious diminishing returns. Sitting on 90% of the galaxy for turn after turn is not going to net you more points. You're not penalized either but you're not rewarded for having a huge population if you've got the game wrapped up. On the other hand, win the game in say year 3 due to some specific strategy won't net very good scores because you haven't had time to build up other parts to get multiplied by.

Your best bet is to head over to the Strategies forum where these things are discussed in more detail - good luck!