Hoping the fights are gonna last longer then in pure RTS games/battles...
Mostly I would like to see that a fight consists out of more then pressing CTRL-A and then focus firing on one ship.
Longer fights, capital ships pounding away on each other for sometime would be nice. (gives us the a time to enjoy the light show)
Gonna be hard finding that sweet spot ofcourse. Ya want bombers to be effective vs some bigger vessels but not made into swarm type(zerg)type unit thats used to blow away expensive capital ships.
Ofcourse you can deploy fighters in those situations but then again, zerg enough and enough will get through. Combined with research options and customizing ships its gonna be a pain to get it just right. Paper, rock, scissors, but hopefully and probably with alot more variables then just those three
As said above, its a thing the dev's will have to balance, the beta will hopefully help with that.
As players always find ways of screwing with stuff up that wasn't intended.