|I absolutely HATE games where you can fully customize your ship, the balance is usually shit and there are rarely any differences between the modifications.|
Interesting. I definitely LOVE such games, but I guess each has his own preferences. I for instance love the strategic element in SotS when you have to redesign all your ship designs because the enemy changed his configuration (researched a new tech he can use against you). Suddenly your ships are far less efective against his and you were better prepared for such change. Meaning that total specialization of research can mean a problem when your enemy finds a countermeasure.
What is even better is that even if you are totally spcialized you will get some beating but it will not at all mean you lost the game. You have time to adapt.
I'd love to see that in Sins as well, but Sins has other good sides that promise to be just as great. Real time that enables multiple battles to go on at the same time, you not being able to micromanage all of them at once... GREAT.
EDIT: What I do not like about Sins is the upgrading system. Experience is not an objetive factor in ship upgrading. I would definitely like to upgrade more experienced ships first, but if I had the money I would have upgraded them all to improve their survival possibility. This is a far too much RPG factor for my taste, but also FAR from being a game destroyer. I really have problems waiting...