Fantastic game

After 4 games, here's my notes (just slap me if they are obvious or I am repeating):
- Often times when I or a minor race builds a "one-of-a-kind" wonder, another major race will build it as well several turns later. Not as unique as advertised (though it never lets -me- build redundant wonders); quite annoying to think I went through the effort just have someone else get the benefits as well - not like the AI needs any more cheats.
- As reported many times I'm sure, the economic numbers vary for no reason and are very inconsistent. For example, I goto my report screen and see that I have a net loss of 70, so I flip over to another tab to view the details and when I come back I now have a net loss of 100ish. I changed no sliders; no turns happened; and it wasn't a refresh issue unless it failed to refresh when I first brought up the screen. This constantly confuses me 'cause sometimes it makes a huge jump for no apparent reason - I had it jump from -49 to -109 in one turn and the only thing that happened on that turn was I built one structure with a 1 or 2 maintenance cost. My last game in the late turns my maintenance costs jumped from 400ish to 800ish for no obvious reasons.
- Along those financial lines, please explain the "starting cost" of a planet. It seems varied and random - sometimes I will have a starting planet cost 4 and other times I will have a colony of a few hundred with no structures already cost me 13bcr. I have yet to figure this one out.
- Minor tweaks I'd love to see: Speed increases should more accurately say +1 vs 10% (since 10% of 0 is 0, not 1). The Tech history list should be sorted alphabetically. Does it bug anyone else that a galatic borg-like civilization's theme song is quaint elevator music?
Ok, back to playing - thank you for the exceptionally well-designed game.
~SDC~