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Sins BETA Expectations!

Sins BETA Expectations!

Our betas are not demos

For those of you who have been through a Stardock-run game beta program, welcome back. You know what you're in for so most of this will be just like what you've heard from us before.

But for those of you who haven't ever gone through a Stardock game beta, this post is designed to get your expectations ready.

Sins of a Solar Empire Beta 1 Objectives:

The goal of beta 1 is for us to test out the game engine. How well does it run on a wide range of PCs? How is the perfomance? How is compatibility?

There has been much discussion on galciv2.com by players who note that our games usually require few "patches" to fix major bugs. This is why. We release publicly the games during early beta to nail down these issues long before it hits the shelves. 

These days, many "beta" programs are little more than late-term demos designed with marketing in mind as well as nailing down final balancing issues.  That's not what this beta is for.

There will be at least 3 major beta releases. Possibly 4 depending on how well public feedback is.

There are no NDAs involved. If you don't like what we're doing, tell us.  We do not require NDAs precisely because we don't want you to feel any constraints on giving feedback. 

Most of you have no doubt played games where you later hear the beta testers didn't think the game was ready for release but they were stuck under NDA.  I've never seen an example where the beta testers were wrong.

Beta 1 specifics

In beta 1, it's a single player game. The multiplayer functionality has been disabled. The reason for this is because many game mechanics "work fine" when you're playing against another human on-line. People will work around problematic design decisions. But in the real world, the single player experience has to be good and so we want players to be able to tell us what issues they run into.

Beta 1 only has one of the 3 factions in it. The other two are currently disabled. They'll come in later when we've sorted out things with engine compatibility, performance, etc.

Setting Expectations

Those who were in any of the GalCiv betas know that the early betas for these games aren't very fun. I don't expect Sins to be any different. Think of your favorite PC RTS of all time. Starcraft, Total Annihiation, etc.  Imagine if in Starcraft you ran out of crystals very quickly. Imagine if in TA if the commander didn't have a Dgun how "rushing" might have gone.  It only takes a few little tweaks to turn a classic game into disaster.

That doesn't mean we don't want to get your feedback on game mechanics, but what we mostly need to find out from you for beta 1 is how well the game runs on your computer and how stable it is for you.

If you'd like to see our Galactic Civilizations II beta schedule to see how that went click below:

https://forums.galciv2.com/?forumid=162&aid=64347

Here is what was posted about beta 1 and 2 of Galactic Civilizations II:

March: Beta 1
Goal: Compatibility and performance.  How well does the new 3D engine work? Does it blow up on people? What hardare issues will people have?
Feedback we need: If it doesn't run on your computer or has some problem, we need to know your hardware specifications, what OS you're running, etc.
Feedback we DON'T need: Spelling errors, complaints about missing features, "suggestions" on UI, complaints about game balancing or "that it's not fun" (beta 1 won't be fun, we'll make it our business to ensure it's not fun in order to keep focus on the compatibility and performance

May: Beta 2
Goal: Performance/Compatibility still. But now with the focus moving towards user interface design. Is the UI looking okay? Is it intuitive? Are the basic game mechanics easy to figure out? Can you play the game without needing a manual (the game will have a manual but a well designed game shouldn't need much of one)
Feedback we need: Suggestions/complaints on UI. Crashing issues. Performance and compatibility.
Feedback we DON'T need: Spelling errors, complaints about missing features, , complaints about game balancing or "that it's not fun" (beta 2 should be playable but it won't be balanced yet). "First off, you spelled 'manufacturing' as 'manufaturing'. Secondly, I can't believe that a capital ship only takes 4 months to build but a fighter take 3 months. Hello? Why bother with a fighter?"

71,264 views 65 replies
Reply #51 Top
Can't really say, just that it'll be released sometime on Monday.
Reply #52 Top

Can't really say, just that it'll be released sometime on Monday.


You mean Tuesday, lol...

Don't be getting our hopes up!
Reply #53 Top
I'm not sure about all of you, but the idea that we'll get to take part in the balancing, shaping, and tuning of a game like this is very, very exciting. I'm definitely going to preorder.
Reply #54 Top

Can't really say, just that it'll be released sometime on Monday.


monday! he said MONDAY!
*checks SD central*
*update*
*OMGOMGOMG*
*doesn't find anything*

*seizure*
Reply #55 Top
LOL, sorry Tuesday. Hey! That's today!
Reply #56 Top

LOL, sorry Tuesday. Hey! That's today!


yeah... DONT forget what your supposed to do today
Reply #57 Top
I SO agree with Multi there!

Can you give us ANY idea on whether it's going to happen in the next 30 mins or 3 hours or what? pretty pretty please?
Reply #58 Top
Ahhhhh! usually they post a time when it will be ready for DL. Please Stardock give me a time!!!!!!!!!

Reply #59 Top
you know considering we pre-ordered the game to get into a beta...it would be nice to get a time....I don't think it's asking for too much.
Reply #61 Top
I hope you don't have to go to planets and do the stuff like in dark avator. That really killed it for me. I mean really microing farms and factories was really boring and unrealistic. Just the thought of having an extra planet screen kills it. Having soldiers just slugging it out would be ok. Also making ships designs was gay also. Personalizing should just go to experience and stuff. Sorry I just want to concentrate on strategy. This knick nak paddy wack stuff is for kids. Stop listening to 10 year olds and just make the AI better why don't you. I like gal civ 1 for its simplicity and humor alot. I just don't play old games no matter how good.
Reply #62 Top
Duuude stop eating my mushrooms...

What your saying is just an opinion of yours.
Just because you dont like it, doesnt mean it has to that way.
I can tell you there will not be any making of ship designs. It will be to much micro since so much is gonna happen, and you dont got time for stuff like that.

Just a question? what has 10 year olds and the AI, has to do with anything?

Read around the forum abit, and you will find that in beta 2 will have better AI
Reply #63 Top
I also like how he says he wants to focus on strategy, yet disliked DL/DA's ship builder. Umm, that's kinda a major part of the strategy of that game.
Reply #64 Top
when will other races prefrably vasari be implmented beat 3 maby?
Reply #65 Top
We haven't decided when or if we'll be revealing the other races during the Beta.