Great game guys but it seems to be missing the 'Z' axis.
In the final game (or next beta) will we be able to place orbitial structures around planets along the z-axis? Instead of the yellow circle rings for placement there could be either a wire-mesh sphere or a faint transparent yellow fog that shows where around the planet orbitals can be placed. Similarly, the orbital footprints could be little wire-mesh spheres or transparent fog spheres that change colour as they do now for placement and such. Otbital weapons will have to be able to shoot in their sphere; with the obvious blind spots (like platforms in HW and HW2).
In the final game (or next beta) will we be able to move along the z-axis? It would be nice to move your fleet to a z-axis position, jump to a new system and exit at the same z-axis level. This has obvious tatical benefits when combined with z-axis orbital placement.
In the final game (or the next beta) will system resources be placed along the z-axis? This could free up space on z=0.
In the final game (or next beta) will the systems be placed along the z-axis? Currently the game 'maps' are unusually flat for a space 4X. Using the z-axis allows for more creative maps. A somewhat similar game released last year (starts with 'Sw...') maps great use of the z-axis in its galaxy maps.
Currently z=0 gets crowded very quickly with all placement and movement occuring on it. It seems a slight step backwards in a game that appears to be taking quite a few steps forward. However, I like this game very much and look forward to testing the next release.
Thanks for reading,