Ideti Ideti

Star Wars Mod

Star Wars Mod

I figured since it is inevitable, I will start a thread to get ideas out on a star wars mod. Who will the sides be? What will the map look like? Units? Tech? etc.
1,497,208 views 1,324 replies
Reply #202 Top
2) a tester who has really low system specs and still wants to play, and by low system specs I mean you currently have to play on low detail with few options. this is to establish a minimum acceptable performance level.
3) some one that is willing to slog through hundreds of lines of text in the string files to update and change descriptions, research entries, planet names, ship names. Someone who isn't going to simply look things up on wookiepedia and copy paste.
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I have two systems at your service. My laptop is a 1.6 core duo with gf8400gs (this is actually what I end up running the game on the most - about as low as you can go for Sins). I also have a mid range system, amd4000+ and a 2600XT.

I would really like to help out with the project in any way I can, and I definitely don't mind sifting through tons of code to change information/descriptions.
Reply #203 Top
It's been a little while since I've checked this thread, but I just put the signup in at the mod forum.

I am at your disposal.

Reply #205 Top

Starwars sucks.Spaceballs was better than all the movies apart from Ep4/5.
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Spaceballs wouldn't be great without Starwars though. Starwars rocks. Not the movies as much as the expanded universe.
Reply #206 Top
Im interested in helping with coding and scripting. I'll also give my useless opinion on anything. I might be able to provide procedurally generated planet and starbox textures in the future if there is a need for it, but with the limited amount of plants in the game and the number of good textures that already exist I guess you won't really need them. I have done a few sprites and UI textures for my own projects in the past... but you'd immediatly recognize 95% of it as programmer art :/

I tried to sign-up on the warlords forum but didn't get a confirmation mail yet (no, not marked as spam and I tried 2 different mail addresses ;) )

I'm not sure how much time I'll actually have for this, but it will certainly be enough to help.
Reply #207 Top
Im up for testing... i snet u a PM eville..... My pc is like 4 years old... P IV 3ghz, 1 Gig Ram, Geforce FX 5500
Reply #208 Top
HAHA! I want to test! 512 RAM, Nvidia 5200! BEAT THAT!
Reply #209 Top
Yeah, the Death Star should be very do-able. Build it as the final military research (ala the giant cannons that the various races can build in Sins. Make it move VERY slowly in both tactical and warp transit. And make it visible by everybody across the map. Then, give it a weapon with a massive charge-up (a special attack) that requires a full charge (say, 300/300) before firing. It destroys a planet in one shot. Not sure if this can be modded or not, but would be sweet to turn any planet into an asteroid field that can or cannot be colonized. It should leave the resources in the gravity well intact. The Death star also should be very effective against fighters (laser batteries), but not have any long range anti-ship capabilities (I never saw it firing missiles or ion cannons at any large ships). It should have a heavy supply of fighters/bombers (perhaps 10-15 slots).

Also, enemy fighters and bombers should have a very small chance of destroying a death star somehow. Perhaps give them a special attack. Perhaps just add a miniscule % per attack on the death star from fighters or bombers to destroy the Death Star. But if that can't be worked out, then just give fighters/bombers a dmg multiplier on the death star, perhaps.
Reply #210 Top
Damnit thrawn.... i dont even know you can run the game O.o I can run it... with everything on low....
Reply #211 Top
I really don't see it happening dawgs4ever...for a slew of reasons.

As for me, I am starting work on the full Star Wars map tomorrow night. I can do the text changes from core game to warlords mod. However, it is probably best I stick to the map for the time being.

Once I am done the full map, (and a few sector campaign maps), I can work on the text/detail change over.

Of course, if Evillejedi needs me to work on something else, I will be happy to do so.
Reply #212 Top
as soon as IC gives us the script files I can start pushing out work. then once we get the mesh editor the real pain will begin.
Reply #213 Top

not really a matter of leading it, in fact I want to, I just need people to help me. Warlords was a one man effort really, I did get some very helpful support from time to time, but in the end, nearly every file and nearly every model was completely done on my time.

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Hi

You don't have any contact info in your profile so I'll just tell you here.
I'm willing to help you with models if you want, although my schedule is already busting.
Although I have many star wars books laying around including the Incredible CrosSections book for all episodes, I'd need blueprints (and texture information) on the more obscure extended universe crap since I dont follow that much (i just read the Darkhorse E.E. comic books)

My experience:

I currently work at Ubisoft Montreal, and I worked on Rainbow Six Vegas and Vegas2.

Reply #214 Top
hmmm is it done yet? :LOL:
Reply #215 Top
wow! Ubisoft? Rainbow six vegas 1&2? jeez... well we dont actually need too many models because of evillejedi right here has made another mod and made all of the models almost singlehandedly.... i dont really know but i think that if we need models it'll just be a few of them..... and nooooo kosc, they are just getting started...
Reply #216 Top
hmmm is it done yet?
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Ding Ding Ding! And here we have the first annoying fanboy/troll, everyone feel free to hurl obscenities at him, in the spirit of the internet.
Reply #217 Top

wow! Ubisoft? Rainbow six vegas 1&2? jeez... well we dont actually need too many models because of evillejedi right here has made another mod and made all of the models almost singlehandedly.... i dont really know but i think that if we need models it'll just be a few of them..... and nooooo kosc, they are just getting started...
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Alright, no problem. Looking forward to the mod anyway.
Reply #218 Top
hmmm is it done yet?



Ding Ding Ding! And here we have the first annoying fanboy/troll, everyone feel free to hurl obscenities at him, in the spirit of the internet.
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LOL. I'm wondering of Kosc was being sarcastic...-_-'
Reply #219 Top

Damnit thrawn.... i dont even know you can run the game O.o I can run it... with everything on low....
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Thats extremely weird... alot of my settings are on high (can't zoom in on big fleets or battles though.)

we need models
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they are just getting started...
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Are you in the we or they category?


Reply #220 Top
I said we need models FOR THE MOD TO PLAY... im not making it... and THEY (Eville and company) are just getting started. and shit... u can run everything on high? well dammit.... my comp sucks then... i have everything on low and i cant even look at a planet or a capital ship.... is it overclocked?
Reply #221 Top
nikermaster wtf I didn't even understand that :-p

SithLordGR: How are you with Uving and texturing existing models? (I have some base textures you can use) I have some stations I need textured that I never got around to that would be good for replacing the research stations and civilian facilities. The majority of the modelling that needs to be done is in orbital facilities and I can provide references for those.
Reply #222 Top
If you need someone with a good enough computer to run the game you can talk to me. If you need any other help lemme know.
Reply #223 Top
Eville I said that you already have MOST of the models done... that if we need new models they would be very few (thats what I think)
Reply #224 Top

nikermaster wtf I didn't even understand that

SithLordGR: How are you with Uving and texturing existing models? (I have some base textures you can use) I have some stations I need textured that I never got around to that would be good for replacing the research stations and civilian facilities. The majority of the modelling that needs to be done is in orbital facilities and I can provide references for those.
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yeah thats fine.

I don't know this engine, what maps does it support? diffuse, spec, normal, etc?
Reply #225 Top
diffuse, spec, glow, tangent normal (greyscale) I have to ask about alpha because I've seen some stuff with it and some stuff without, it would be nice if girders and stuff were alpha'd rather than geometry.