Ideti Ideti

Star Wars Mod

Star Wars Mod

I figured since it is inevitable, I will start a thread to get ideas out on a star wars mod. Who will the sides be? What will the map look like? Units? Tech? etc.
1,497,278 views 1,324 replies
Reply #626 Top
raledabetic: not a mistake, I scaled from the fighters on up so that's where the capital ships will be, I still have ships like Home One and the Executor to go well above an ISDWait isn't an ISD 1,600 meters and a "Star Cruiser" only 1,200 meters? And I do mean the ones like Home One, not the ones like the Liberty (the winged one, which is either smaller than Home One or the same size). I've never anything hinting that Home One is bigger than an ISD other than Forces of Corruption, but Home One was smaller in the regular EaW (IDK why).The only Mon Calamari ship that I can think of that would be bigger than a ISD would be a Viscount-class. But hey, either way the mod is still going to be sweet!
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There are some references that give Home One's length as up to 3,200 meters. I think these are based on measurements made by fans while watching the films... Officially, she is listed as 1200 meters, the same as the liberty class.
Reply #627 Top
all mon calimari cruisers up to the MC-90 series are unique, direct scaling puts the Home One at between 3.2 - 4.8 km, the Liberty really should be 1500m, the 1.2km was stated and repeated just like the SSD length of 8km, it doesn't hold up compared to the variety of sizes shown in the movies

as for future work. some bug fixes and rebel ships are on the plan.
Reply #628 Top
Well I don't agree with Home One being 3-4 times larger than an ISD but whatever... :P
Reply #629 Top
Tried out the mod recently - a few comments. Played Imperial vs Imperial
1) I had my Acclamator fighting the AI one (Think it was this - the colony one). They were hardly taking down each other's shields. I then brought in my Imp Deuce - zoom away for 4-5 seconds to do something else and then the AI ship was gone - so not sure how good the balancing is since the Acclamators did nothing to each other, but ISD II nukes one in no time.
2) Fighters (Ties) seem to fly though caps
3) Hard to find ships in the grav well as the mode changes to galaxy view before I can see the icon for all ships in the grav well

Anyway, my 2c. I've been following the thread for ages now, so I'll grab a newer version in a bit and see what has been improved/added etc...

Good effort all the same.
Reply #630 Top
http://theforce.net/swtc/mcc.html#dimensions I don't argue with the math, if you want to claim TARDIS that is fine, but personally it makes the survivability of the craft attacking the Executor a heck of lot more plausible and fits what my eyes see.

Hack78:

1) acclamators are troop ships and armed with light turbolasers, the ISD II is bigger and beefier than the ISD I, no surprise that it chewed the Acc apart. The relative power of the ships are where I want it to be excluding a few bugs and the cost is computed directly from the offensive and defensive stats.

2) I think fighters in the stock game do this too occasionally, but I think it is due to the shield meshes not being changed.

3) known bug, looking into fixes.
Reply #631 Top
http://theforce.net/swtc/mcc.html#dimensions
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Eville you must be a Saxtonite. This explains why you call it a Imperator instead of a Imperial class Star Destroyer, and all I can say to that is thank God your the one doing this mod.
Reply #633 Top
is anyone else getting black ship syndrome with the lancer frigate, strike cruiser. and the capital ship on the far right?
Reply #634 Top
is anyone else getting black ship syndrome with the lancer frigate, strike cruiser. and the capital ship on the far right?
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Umm no?

Ok well back to the size debate. I deleted the screen shot but I still do have a movie I put it in. Screen shot movie. Look at those first two shots. Those are from the first EaW. Thats an ISD verses Home one. Home one is only slightly larger and they are on the same plane. But in FoC they made it in a much lower plane and made it alot bigger, which confuses me. So thats really the only reference for size comparison I can find. I can't seem to find a picture of the rebel fleet from EPVI, or at least not one with the Liberty and Home One in the good positions for a comparison. I might just have to pop in EPVI, and I do have the original version, not the newer "enhanced" version. Well I have both but lets go by the old one because in the new EPIV all the X-Wings are red 5, which is Luke's (the red stripes on the wing tell what number they are).

I still might have X-Wing alliance around some where. I could make a skirmish game and have me in a star destroyer and the AI be Home One.
Reply #635 Top
well those ships and the new structures have the black ship syndrome so . . . ya
Reply #636 Top
Using EaW, or any game, to prove a point on ship size is pretty weak. The movies trump any other sources when making statements, and did you not read

WWW Link

and besides in EaW a Tartan patrol cruiser is 600 meters yet it looks much smaller than a Nebulon B frigate which is only 300 meters.
Reply #637 Top
West end games stated the 1200m number a long time ago for the role playing game, they also stated the 8000m number for the SSD, it was repeated ad nauseum in other references and finally corrected a few years later. I am of the opinion that each Mon Cal vessel is unique and that the 1200m number is an average of the distribution of the vessels (some could be 900m, some 3 km) the wingless cruiser is about 8% shorter than the winged cruiser because of reconfigurations of its fantail in the model, but actually masses more because of the bulkier side globes that were placed instead of the wings. EAW is an utterly abysmal reference because they don't scale ANYTHING correctly (with the possible exception of FOC's SSD I can't remember if that was the right multiple of ISDs) look at the size of a corvette or compare the concept art of a tartan and broadside or AFMKII to the in game models and the 'lengths' they give, honestly the AF MKII must have view ports the size of catherdral windows or be crewed by storm giants. also the ROTJ fleet scenes were not adjusted, go back to the betamax versions and they will all be the same, the only change was the escape from the DSII where they added ships to better fit the novelization. (and an awful camera pull zoom to show 'acceleration')

As for blackship syndrome, are any other ships causing it? and what is your video card and system memory sizes?

As for supporting the Saxon side of the argument I have a few very specific differences, but in general fully support a broader and more impressive SW galaxy.
Reply #638 Top
low end, I can tell you that much. I've never had this problem before even when I had the graphics on highest.
Reply #639 Top
The movies trump any other sources when making statements, and did you not read
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I did read that but the fact that they're basing the size of it off the interior scene of the hangar seems to be taking this whole thing too far. I really don't think Lucas or any other people who made the movie really thought to scale the hangar bay to what they thought would be the actual size of the ship. I think the size of the bay is merely ascetic and used to make the movie.

Now the part where the talk about the ILM models I completely agree with. They probably used the same scale for the ships because they were in the same frame of the star destroyers, and using a different scale would make no sense.

Both Calamarian warship models constructed by ILM are believed to have been 2.44m long. If the scale is the same then both of the Calamarian cruisers may be about 1512.8m long.
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So that puts it at about 100m less than an ISD. I agree with that for the winged Cruiser (or smaller than that), and I do agree that Home One is bigger than an ISD, but not what they give based of the hangar scene. They give it at 3-4km, which is 1.8 - 2.5 times larger than an ISD. I don't think its more than 2. I also agree with some theories that every Mon Calamari Cruiser is different in length.

Also, using the X-Wing in the lower left of the hangar bay, the width of it would only be 60-70m, not the size of a Corellian corvette as they claim. Based on that, Home One would be around 1900m, which seems much more accurate.
Reply #640 Top
And the edit button is gone... again.

Anyways I did a size comparison in MS Paint lol. Home One should be slightly bigger in each picture since it's at a slanted angle (I couldn't find a flat side picture). Also, these are length only comparisons, not hight.





Honestly this is all just ascetics and in the end its up to EvilleJedi. All I care about is getting a full, balanced, awesome quality mod and so far the mod seems to be going in that direction. :CONGRAT:
Reply #642 Top
I dont care about sizes and what not, i liked EaW cuz it was fun to play. If i wanted to play a Star wars game for that stuff i'd play Rebellion. good job on the mod so far Evillejedi, then only problem i had was one ISD and its bombers destroyed a pirates base no problem, so the strength of the sw ships might have to be toned down a bit for the SoaSE ships stand a little chance ;)
Reply #643 Top
Does it really matter? After all EvilleJedi did say this was more or less like a beta. In the end of it all, EvilleJedi makes the choices and so far i like wat hes done. It is by far better than playing eaw when comparing to game play ,graphics, etc. Congrats EvilleJedi and i can't wait for the next installment of your ground braking mod.

Flux
Reply #645 Top
Does it really matter? After all EvilleJedi did say this was more or less like a beta. In the end of it all, EvilleJedi makes the choices and so far i like wat hes done.
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I dont care about sizes and what not, i liked EaW cuz it was fun to play.
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Does anybody read posts???

Honestly this is all just ascetics and in the end its up to EvilleJedi. All I care about is getting a full, balanced, awesome quality mod and so far the mod seems to be going in that direction.
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I'm debating for just because its interesting and fun. If Eville would like it to stop, thats fine with me, and it dies when he says it stops.
Reply #646 Top
Realy nice mod EvilleJedi ! I can't wait to blow up some some rebel scum :) 

A couple of things i noticed though,

The Golan III platform is on it's side and rotates like it is a turret. I don't know if this is intentionaly but it looks weird.

The Fighter sometimes overlap each other when flying in formation.

The engine glow on fighters is too large

anyway, glaad to see the star wars mod is in such capable hands.
Reply #647 Top
The engine glow on fighters is too large
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I believe this has to do with the Sins engine. I don't know, we'll have to wait for EvilleJedi.
Reply #649 Top
I am not gonna bother reading through 26 pages of this, but I swear to high holy hell if you guys mess up the units in this mod I will hunt you down. Every single mod that adds a bunch of units for Empire at War is completely useless because it adds far too many units, and far too many stupid units. Save your expanded universe BS for your fanfiction. I don't want Chiss Clawcraft in my damned game, or any other mary sue nonsense, including that damned Eclipse SSD. Stick to the general rule of thumb, if it wasn't in X-Wing Alliance, DON'T PUT IT IN.

All I wanted was a bloody Imperial Strike Craft damn it. MAYBE a Lancer.
Reply #650 Top
I am not gonna bother reading through 26 pages of this, but I swear to high holy hell if you guys mess up the units in this mod I will hunt you down. Every single mod that adds a bunch of units for Empire at War is completely useless because it adds far too many units, and far too many stupid units. Save your expanded universe BS for your fanfiction. I don't want Chiss Clawcraft in my damned game, or any other mary sue nonsense, including that damned Eclipse SSD. Stick to the general rule of thumb, if it wasn't in X-Wing Alliance, DON'T PUT IT IN. All I wanted was a bloody Imperial Strike Craft damn it. MAYBE a Lancer.
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Lol X-Wing alliance was my first Star Wars game.

Honestly though, don't freaking come on here, not reading a single post, and flame. Maybe you should download the current mod or better yet

MAKE THE MOD YOUR SELF. FLAMING IDIOT.

Whats that? You don't know how to make a mod at all? Poor baby. QUIT WHINING AND DEAL! EVILLEJEDI IS MAKING THIS LIKE HIS HOMEWORLD 2 MOD (Warlords). If you don't know that it is then you phail.