Thoughts so far
from
Sins Forums
Been following the game for a while, and decided that it'd be worth it to preorder and get in on the ground floor, as it were.
So, my absolute pile of junk computer (about 1.8gHz, less than a gigabyte of RAM, a Radeon 9600) is actually running the game on decent settings at a playable framerate. Granted, once I get a little further into the game to the point where I'll have more than thirty or forty ships in a system, I expect that'll change, but performance-wise I'm extremely pleased with how things are going thus far.
The gameplay has been entertaining to this point--about midgame, where me and all the AI players are building up but not quite in all-out war yet--and now that I've gotten settled with the interface, I'm finding it efficient enough in managing seven or eight planets and keeping fleets moving. A few minor irritations: colony frigates from AIs which I'm not at war with taking planets I bombard into oblivion (I guess that'll teach me to keep one closer to places I'm attacking), the sheer volume of information that's coming at me at once (but I'll get used to it, I guess), and a few niggling things about the AI that aren't really worth mentioning.
I guess it comes down to that so far I'm having a ball and haven't been having any stability or performance issues.
So, my absolute pile of junk computer (about 1.8gHz, less than a gigabyte of RAM, a Radeon 9600) is actually running the game on decent settings at a playable framerate. Granted, once I get a little further into the game to the point where I'll have more than thirty or forty ships in a system, I expect that'll change, but performance-wise I'm extremely pleased with how things are going thus far.
The gameplay has been entertaining to this point--about midgame, where me and all the AI players are building up but not quite in all-out war yet--and now that I've gotten settled with the interface, I'm finding it efficient enough in managing seven or eight planets and keeping fleets moving. A few minor irritations: colony frigates from AIs which I'm not at war with taking planets I bombard into oblivion (I guess that'll teach me to keep one closer to places I'm attacking), the sheer volume of information that's coming at me at once (but I'll get used to it, I guess), and a few niggling things about the AI that aren't really worth mentioning.
I guess it comes down to that so far I'm having a ball and haven't been having any stability or performance issues.
