Game play, Realism and Fun
My position on the matter is that a certain amount of realism MUST be maintained in order to ensure the game is fun. Creating too many off the wall concepts to get around various game play issues can really hurt the fundamental reason for playing any particular game. That reason being escapism into an alternate reality.
A game expands our imagination and lets us partake in adventures we couldn't normally do in the real world. It could be flying a fighter jet, being a war veteran hero, winning the Indy 500. Other adventures allow us to do things that are not even possible in the real world like casting magical spells or traveling faster than the speed of light.
These adventures, however, all must have a solid basis on what we see and hear in the real world every day. Even in a fantasy MMO, where magic is common place, you will have the wind blowing in the trees, grass under your feet and clouds in the sky. All these worlds need reminders of the real world to allow our imaginations to take this wonderful journey. Without it, the journey is destroyed and so is the fun.
With this in mind, I have to question whether or not some of the choices to sacrifice realism for game play are actually wise. Consider this comment made by Blair in another thread. Here is a link to the thread to ensure I am not taking him out context. Link
Planets are no longer sorted by type (ice on the fringes, volcanic near the star etc) because this led to too much prediction of where certain planets were so if you started far from Terran worlds you got screwed because everyone else had already grabbed them. Ultimately, game play has to win out.
The solution to the problem Blair has outlined here can be solved in a very different and obvious way. If populating a solar system with more than one race forces you to make most planets colonizable and not reflect their distance from the sun, then don't populate solar systems so densely. If this doesn't fit in with the game's back story, then change the back story to make it more believable. This will make the story much more fun to read and the game much more fun to play.
So why not take this approach? Why not allow for things like the back story to be massaged slightly though the beta to help make the gaming experience better overall? The group of people that are beta testing this game seem to be very mature and I would think that using all their insights would be very wise. Open up the possibility to rehash some of the issues that the development team tried to tackle on their own. I am quite confident that you'd get some very innovative solutions. Sometimes, when your looking at the problem so closely for so long, some solutions can easily escape you. I am sure using the community in this way will please both the game creators and the game consumers. It may take some extra work. The question is...
Is it worth it?

