Changing engines in the middle of development because Petroglyph decided to mislead/outright lie about proper modding support, coupled with such advanced features as "bump mapping" and "support for models that don't look like they came out of 1999", coupled with an entirely new focus, design document, unit list and feature list, and the signal:noise ratio of the modding community mean that Dawn of Victory's development started on February 1st, 2008. The day this game was released was when Dawn of Victory started being developed, and holding us to standards that were out of our control earlier is unreasonable and hostile. I understand if someone is excited about a work that they may become bitter when expectations aren't met. But this is silly.
Allow me to be blunt: We will release when we have something to release. We will update when we have something to update. We owe you _nothing_.
To elaborate: we release updates when we reach a significant gameplay or graphical milestone. This attitude is not common. You will see other mods, from FPS to RTS to RPG to independent, release renders of unskinned units or basic gameplay features that are only superficial rebranding of the base game. We don't do that. That may mean it takes longer, and we're fine with that. It certainly takes much more work to craft a polished update than to take a screenshot of a unfinished model or write a long essay about a feature that may not even make it into a final build. To me, that is not a concern. I feel much more pride in an update, and therefore my own work, when I see it presented well.
I've been on the other side before. I absolutely hate mod teams that are absolute dicks, or that repeatedly promise releases and don't stick by them. I joined SSP back in 2006 because we're not that kind of team. So I hope you can be patient - we're not trying to get all your hopes up and then run off. Keeping community interest is a goal in itself - it benefits both the end-user and the developer.