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Dawn of Victory - Total Conversion: Use the newer thread idiots.

Dawn of Victory - Total Conversion: Use the newer thread idiots.

http://www.dawnofvictory.com

Dawn of Victory (DoV) is a modification currently under development by Slipstream Productions for the RTS Sins of a Solar Empire. Dawn of Victory is a total conversion, replacing the game's original assets with completely new and diverse ships, structures, and gameplay elements. Dawn of Victory pits players as one of 3 intergalactic superpowers: the Democratic Federation, Greater German Reich, and the Soviet Union. These three factions wage war amongst themselves even as a greater threat, the Scinfaxi, threaten them all.

Story

While Dawn of Victory started out loosely based on Harry Turtledove’s “Worldwar” and “Colonization” book series, since then, the backstory has expanded to the point where it has taken on a life of its own.

For centuries an alien race known as the Scinfaxi had been the dominant power in the Orion region of space, their slow but steady expansion brought them into contact with dozens of other races, each one conquered and exterminated to provide the resources and material necessary to support the continually expanding empire.

 

In the 14th century, the first Scinfaxi probes reached Earth: it was surveyed, catalogued, and the plans were meticulously laid for its capture and assimilation. However, the Scinfaxi concept of time was very different from humanity's, and so when the first ships of the conquest fleet arrived in 1943, they were stunned to see Terran society had progressed to an industrial state in an unimaginable sliver of time. The initial landings took humanity by surprise, as the Scinfaxi advanced upon every continent.

It was in this darkest hour that what once divided humanity now brought it together, as the old prejudices were put aside and every free nation on Earth united against the alien aggressors. The tide turned in 1945 when the Soviet Union detonated an atomic bomb on its own soil, destroying a Scinfaxi landing site.

 

With the total conquest of Earth impossible without destroying everything of value, the Scinfaxi retreated to the Southern hemisphere, content with half the planet. Decades went by with no contact from the Scinfaxi, but as humanity grew bolder, the aliens' plans accelerated. As spacecraft from the last free nations made landfall, and eventually colonized new worlds, the Scinfaxi slowly began to advance. City after city was lost until, in a final act of desperation, the various Terran factions agreed to pursue a literal "scorched earth" policy, sacrificing their remaining positions to nuclear bombardment and quarantining the planet.

 

Humanity has expanded to the stars, and dozens of planets and moons now belong to the remaining Terran nations. There has been almost no contact with the Scinfaxi, and the former nations of Earth have become so complacent with their apparent safety that the old prejudices have returned and they once again war amongst themselves. The Scinfaxi are still expanding however, and it is only a matter of time before they decide to stamp out the potential usurpers; if humanity is allowed to advance another hundred years, it may be human soldiers landing on Scinfaxi worlds. The dawn of victory is approaching: the only question is which side will claim it.


Features

 

  • 3 unique sides: The Soviet Union, Greater German Reich, and Democratic Federation.
  • Completely reworked combat model, with each ship possessing dozens of weapons and defenses.
  • Military Based Expansion, with research and economic aspects reshaped to support combat.
  • New particle effects, skyboxes, and planets.
  • Diverse environments ranging from open space to clouded nebulae.
  • Several unique ship classes like corvettes and interceptors
  • New planetary defenses like minefields, missile arrays, and defense bases
  • Nine new levels, ranging from two player deathmatch to heated ten player battles
  • New invasion mechanics, with troopships that can invade and colonize planets simultaneously
  • Customizable cruisers and capital ships

Past Updates



 

 

1,144,881 views 558 replies
Reply #326 Top
For those of you who enjoy forum games, and have nothing against Dawn of Victory, we’re restarting “Port Joe Smith” over at the Slipstream Forums. Now you too can have the chance to shape DoV history, our previous game resulted in the invasion of Tawhid space by a renegade DF Admiral, and shaped the shaped the foreign policy of the Japanese Empire.

For all the details go here, but you may need to register to view the forums

Game starts next week, so sign up fast, limited spots.
Reply #327 Top
It would be nice to know when and if this thing will ever be completed. It's becoming more and more obvious that the developers of this mod are doing it more for themselves then anyone else. Random updates, no timeline, and no answers seems like the typical line of thought.

MOD looks amazing, love everything about it, but if no one can play it in the forseeable future IF EVER what's the point in updating with no information other than a "game".
Reply #328 Top
It would be nice to know when and if this thing will ever be completed. It's becoming more and more obvious that the developers of this mod are doing it more for themselves then anyone else. Random updates, no timeline, and no answers seems like the typical line of thought.
End of quote


Well yeah, we are doing this mod for ourselves. No one here is getting paid, we all have duties outside of the mod, and we're hardly a professional game development team. We just all happen to enjoy working on this project.

Reply #329 Top
Yeah, how dare we tease you by spending countless hours of our own free time on this project, only to occasionally release updates! We certainly owe everything to you, dear anonymous fan. This project is dedicated to you and I am terribly sorry we could not meet your needs in a more efficient manner. I promise we will get our act together in the future!
Reply #330 Top
From my understanding this has been under development for years? Did the format (Using SINS) affect everything else? I came across rather rudely for that I apologize. I've read most of the information on your site as well and also read most of Turtledoves work. Would love to actually play something along those lines. Lots of fun.
Reply #331 Top
Changing engines in the middle of development because Petroglyph decided to mislead/outright lie about proper modding support, coupled with such advanced features as "bump mapping" and "support for models that don't look like they came out of 1999", coupled with an entirely new focus, design document, unit list and feature list, and the signal:noise ratio of the modding community mean that Dawn of Victory's development started on February 1st, 2008. The day this game was released was when Dawn of Victory started being developed, and holding us to standards that were out of our control earlier is unreasonable and hostile. I understand if someone is excited about a work that they may become bitter when expectations aren't met. But this is silly.

Allow me to be blunt: We will release when we have something to release. We will update when we have something to update. We owe you _nothing_.

To elaborate: we release updates when we reach a significant gameplay or graphical milestone. This attitude is not common. You will see other mods, from FPS to RTS to RPG to independent, release renders of unskinned units or basic gameplay features that are only superficial rebranding of the base game. We don't do that. That may mean it takes longer, and we're fine with that. It certainly takes much more work to craft a polished update than to take a screenshot of a unfinished model or write a long essay about a feature that may not even make it into a final build. To me, that is not a concern. I feel much more pride in an update, and therefore my own work, when I see it presented well.

I've been on the other side before. I absolutely hate mod teams that are absolute dicks, or that repeatedly promise releases and don't stick by them. I joined SSP back in 2006 because we're not that kind of team. So I hope you can be patient - we're not trying to get all your hopes up and then run off. Keeping community interest is a goal in itself - it benefits both the end-user and the developer.
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Reply #332 Top
No worries.I can wait for this great mod.

Just hope the retards dont post here.
Reply #333 Top
As far as I am concerned. Take all the time you need. This is a great concept. I can't wait to play....but I can wait. Told my brother about this one. He agrees with me. Take the time you need. If it takes longer. So what. It will be that much better. I appreciate all the time and energy your team is putting into this. I know it isn't easy.

Thank! :CONGRAT: 
Reply #335 Top
(to Carbon) You want I should show the deadline tards out the door boss?

(to everyone that doesn't know how long development takes or what its like)Look Development for the most part can be summed up in ONE word: HELL. I cant explain but every inch of progress they make takes a LOT of work and give them the motivation to continue. These people are not getting paid to do this. The least we can give them is support. Like draco said, GREAT CONCEPT, and I cant wait to play either(wink wink nudge nudge on the beta testing) but to make it great takes a long time and hard work and WE owe THEM our support.
Reply #336 Top
Wow man, this is tre cool. :CONGRAT:
Reply #337 Top
Its not like they arent releasing information thats already ready. They show whats ready to be shown. period
Reply #338 Top
so ive been watching this mod for the last few months and i think its time to say its a good ideea, i meen space nazis and soviet union :D
can anyone tell us something like a test release or anything?
Reply #339 Top
As the self appointed bouncer of this thread(well talk payment rates later carbon :D) I must ask you to refrain from asking about test releases: itll be done when its done. According to the last information released the first release will only have the nazis and soviets.
Reply #340 Top
In other news, for those of you who listen to the PC Gamer UK Podcast, I think they briefly made fun of us. Check it out, its worth a listen.
Reply #341 Top
I'm hoping for an update, preferably non-audio. I never find that to be very interesting. Plus it has to be close to time. All this Sins playing lately has made me just want to play as the GGR more than ever.
Reply #342 Top
It also turns out DoV was mentioned alongside some our compatriots in PC Gamer UK.




Reply #343 Top
Lol.
Reply #344 Top
Hehe, nice one.

And, wow, The Last Stand did get mentioned! :D Though, it's Xin not "Xani"! Ah well. They can still pwn yon space narrrzis with their extra large hot balls of magma. :p

Seriously though, this is definitely one of the mods I am looking forward to. I like quality stuff (call me spoiled) and I think this team will deliver on that and then some.
Reply #345 Top
Tokakeke let me handle this lordkoscSentientSchematicsofNinjasTheGreatEmperorGET OUT... on topic:so are you guys working on the project now? or are you waiting for release?
End of quote


I DEMAND A DIRTY TOPIC!
Reply #346 Top
Well then you're a year late, is it so much to ask for a spam free topic?
Reply #347 Top
sorry i just wanted to say that on at least one topic, this 1 seemed easiest despite being a year late. ill go away now.
Reply #349 Top
Hujgup so far their stance is that they will NOT be releasing a public beta. Ho
Reply #350 Top
Our release strategy is "release it when most stuff isn't broken".