Comprehensive Unit Information Worksheet
with related desired subsystems
It is obvious that many of these stats and related systems would have to be developed and added into the game as they are no yet present or if they are they have been disabled for the purposes of the beta test or simply have not been considered.
This is by no means a complete list as I will need more time to fully flesh it out this is just of the top of my right now. SO if it seems a little disorganized dont hold it against me.
I have made this post because of the recent post regarding assumptions about game play mechanics. Thus I think a post like this is rather fitting.
If anyone has additional ideas please feel free to add them and I’ll update the list.
- General
- Ship Name
- Commander (Hero Unit)
- Platform Class
- Experience Level
- Stance
- Aggressive
- Standoff
- Defensive
- Aggressive
- Formation Type
- Movement
- Critical System Points
- Hit Points
- Maintenance
- Full
- Half
- Sparse (ad hoc)
- Full
- Ratings
- Attack
- Defense
- Armor
- ECM
- ECCM
- Fatigue
- Repair
- Sensor
- Targeting
- Attack
- Targets
- Primary
- Secondary
- Primary
- Retreat Threshold
- Ship Name
- Offensive
- Weapons
- Projectile
- Beam
- Mobile
- Projectile
- Accuracy
- Range
- Close
- Medium
- Long
- Close
- Critical System Points
- Hit Points
- Rate of Fire
- Fast
- Intermediate
- Slow
- Fast
- Arc
- Front
- Side
- Rear
- Front
- Upgrade
- ECM
- Short
- Medium
- Long
- Short
- Weapons
- Defensive
- Morale
- Defense
- Shields
- Range
- Close
- Medium
- Long
- Close
- Critical System Points
- Hit Points
- Arc
- Front
- Side
- Rear
- Front
- Upgrade
- Armor
- ECCM
- Short
- Medium
- Long
- Short
- Morale
- Special
- Bonus
- Bonus
- Bonus
- Bonus
get to it!