Impressions of what should be improved
from
Sins Forums
After playing Sins for about 6 hours, I was bewildered and irrated with a couple of things
Firstly, however, the things that are good already:
-The graphics look fantastic and don't cause a lot of lag. This is great.
-The defensive structures are pretty solid at the moment
-The simple upgrading of planets is good- any more would be too tedious
Things that must be changed:
Aesthetic:
-Is is a galaxy or a solar system? If it's a solar system, it might be cool if the planets orbited, it might become a strategic advantage if you drift closer to enemies or allies, etc.
-Also, when zoomed out the "Solar System" looks like a galaxy- it's awkward.
Ships- Not too many complaints because it is noted that more ships will be added. I assume there will be more variety and they will be more useful.
-Probes should be launched at a planet, not deployed- it would make Scouts far more useful
-The starting flagship should be optional- I don't want to be forced to use a Kol battleship whenever I play TEC.
-All games I have played the AI and I end with a staggering amount of ships- I think there should be a limiting mechanism. Perhaps something similar to Logistics in GalCiv II
Information:
-It seems like information warfare is useless, if it's not- I couldn't figure out how to make it do anything. It's an intriguing possibility
Micro-reduction suggestions:
Ability to choose all skills for Capital ships in advance.
The ability to have a list of things you want to attack in certain circumstances, a la FFXII (unless Ironclad wants SOME but not MUCH micro)
P.S. I enjoyed the chance to test and influence a game that I have had my eye on for a very long time now- I await the announcement of the next BETA
Firstly, however, the things that are good already:
-The graphics look fantastic and don't cause a lot of lag. This is great.
-The defensive structures are pretty solid at the moment
-The simple upgrading of planets is good- any more would be too tedious
Things that must be changed:
Aesthetic:
-Is is a galaxy or a solar system? If it's a solar system, it might be cool if the planets orbited, it might become a strategic advantage if you drift closer to enemies or allies, etc.
-Also, when zoomed out the "Solar System" looks like a galaxy- it's awkward.
Ships- Not too many complaints because it is noted that more ships will be added. I assume there will be more variety and they will be more useful.
-Probes should be launched at a planet, not deployed- it would make Scouts far more useful
-The starting flagship should be optional- I don't want to be forced to use a Kol battleship whenever I play TEC.
-All games I have played the AI and I end with a staggering amount of ships- I think there should be a limiting mechanism. Perhaps something similar to Logistics in GalCiv II
Information:
-It seems like information warfare is useless, if it's not- I couldn't figure out how to make it do anything. It's an intriguing possibility
Micro-reduction suggestions:
Ability to choose all skills for Capital ships in advance.
The ability to have a list of things you want to attack in certain circumstances, a la FFXII (unless Ironclad wants SOME but not MUCH micro)
P.S. I enjoyed the chance to test and influence a game that I have had my eye on for a very long time now- I await the announcement of the next BETA