Games that should have had their release date's moved back... And why I <3 IC/SD

The longest LordKosc post EVER!

With Sins being pushed back till 2008, I at first was sad inside, asking myself why... It looks so good as it is, a little spit and polish and you have a game that is better than 90% of the games that are released in a given year.

Then I realized just how much better it could be... A resolution to the phase lanes, super capital ships, a Super Pwn SentientSchematicsofNinjas end game button, and other stuff. Now I don't know what else will be added , or if those options are even being considered anymore by the IC staff.

So I sat down and asked myself, what games have I recently played that were just ok, that could have been GREAT games, if they were held back 6-8-10 months...

Three easily come to mind. Command and Conquer 3, Supreme Commander, and Star Trek Legacy.

Cnc3, lacks a decent zoom, sides are not balanced well, walls were taken out, and game overall has a rushed feeling. Sadly I did buy it, and shortly after sold it on Ebay... The EA forums are really crowded with upset people, and the forever echoing cry of "Where are the Walls???" You know there are problems when people start petitions to get additions to the game for things that should have been in the game in the first place...

Star Trek Legacy... Just horrible... It was a Xbox360 port that was almost unplayable. Voice acting was also lackluster. Game controls on the PC were almost impossible to use, and some didn't even work at all. 2 Patches later and the game is still a mess MAD Doc/ Bethsada are no where to be found... Their forums are a dead zone of poor lost souls hoping for someone to mod the game into what it could have been.

Supreme Commander, while not horrible, seems to be lacking the in depth feeling you wish you could have with every great game. I just don't feel connected to my units. And the question arises if the game is just too EPIC in scale... I have only gone 3 missions into single player and lost interested. Multi-player is ok, but it just doesn't seem as much fun as it could be.

What does everyone else think? I bet if these games had come out months later, they would all be better. It would have also helped if the developers actually listened to what the fans wanted. Repeat business depends on keeping the new and old happy. A lot of companies seem to forget that.

Stardock and Ironclad are two rare gems in sea of corral. The push back is more proof, of a relationship of two companies that want to put out something that says: we care, we listened, and we did all we could to make a game that lives up to your expectations!

I do believe this is my longest post ever... Also feel free to list some other games you feel were rushed to the market, and what you think could have changed if the developers had listened and were open to feedback from their respective fan bases.
5,355 views 67 replies
Reply #1 Top
Yep got the same sad feeling inside. But as you said, theres more to come, and they listen. That makes it just GREAT

CnC3 i didnt try, and i think im not gonna do anytime soon. It just feels like a game that were rushed and a $$$ game, because of its name...

Star Trek Legacy... oh man, that was just sooo, bad dont feel like talking about it

Supreme Commander, on the other hand is great in my opinion. Well it could have been better in some ways. But im kinda playing almost every day. Completed all the missions except a few mission on the UEF. Well to be honest, the missions could have been abit longer.

HW2 hmm, too much to tell. But in short lacking MP options. Missions were like some was missing, like it was pushed out to early and didnt get the few mission it needed in between.

Silent Hunter 4 well its allround good, but i would really like to fight till the last, id like to fight for my survivel, even though im doomed. But putting a popup screen right in your face, when it knows you cant make it anymore, is just boring

Reply #2 Top
Off the top of my head some of my personal choices for recently released titles to add the already listed ones (which I happen to agree with)are:

NWN2, MTW2, W40K:DC, SWEaW:FC TES4:O & CC:CoI

It should be noted that SH4 was developed with a lot input from the community.
Reply #3 Top
NWN2, MTW2, W40K:DC, SWEaW:FC TES4:O & CC:CoI


I would also like to add ABC and PQWXYZ   

Star Trek Legacy was crippling, even ON the 360, for all the hype it was a very barebones game.

I also enjoy SupCom, don't see what more they could've done IMO.

However, there are many games that shouldn't have been rushed, these are just a few...

The Movies: Stunts and Effects: For an expansion pack there is almost NOTHING new, a few flame effects and three, THREE spaceships, as a nerd I was appalled.

Destroy all Humans 2: A great game, but the graphics were lacklustre, could've done with upping the quality a bit.

Star Trek Armada 2: Came out so fast there was no game dynamic beyond "throw ships at enemy until dead".

And, this may surprise you, Halo 2, a great game (fantastic in fact) but marred by some unsightly graphical issues which honestly could've been fixed with another month's tenure in development purgatory. Fortunately Halo 3 looks set to be the bomb!
Reply #4 Top
C&C 3 is a great game, better than Supcom. As for Sins is better late than soon and bad.
Reply #5 Top
If i had to list every game that i thought "should" have been pushed back i would require my own forum just to list them all. The ones that stand out most IMO ill list.

1) ST: Legacy... I cant believe i am wasting bandwidth writing bout this title. It was THAT BAD. Trek fans hate it. Non-Trek fans hate it even worse. Rushed out extremely buggy P.O.S. with a lame SP campaign that was abandoned after take off. Enough said.

2) Warhammer: Mark of Chaos. Here was a very "promising" title. Oh there were promises alright that were never delivered. Like friendly fire, Coherent formations, decent unit animations, to least adhere "somewhat" to the Warhammer rules. I dont know why its called a real time tactic game because there are NO tactics involved at all, and dont get me started on the "duels". Like legacy the dev's have all but abandoned it. The retail version is almost identical to the beta version which showed how much the dev's listened to the "feedback".

3) Nexus: The Jupiter Incident. This title is somewhat "unique", because it is actually a good game. If you like just pretty scenery that is. It still suffers from the rush to completion problem. There is more to this if anyone followed how it started out as Imperium Galactica 3, then changed to "Galaxy Andromeda, then to Nexus. All of this shows in the lack of player control. They were too busy trying to figure out what to call the game that they forgot about how "should" people play the game. A term i coined up for nexus was "point, and pray". Point, Click, and Pray that it obeys your order. All the effort for this game was spent on the eye candy, and that was about it. Another 6 months on the gameplay this would have been an awsome title.

4) Homeworld 2 This game screams "incomplete". There was so much Relic wanted to put into the game, but both fans, and the publisher demanded "we want it NOW!" So we got it. Buggy, and incomplete. The SP campaign seems so rushed and uninteresting. MP was just not as fun as HW1. Oh but we did get some eye candy out of it. Pity it was broken (the rendered shadows), and needed a patch to fix. A one patch wonder, and that was all she wrote. I still play HW1, but i wont touch HW2.

5) Any game published by EA. These guys are notorious for releasing buggy rushed games, and sequels to those games before the 1st game is even fixed.

6) Supreme Commander. While a very good game it still could have been better, and it shows. It is a spiritual successor to Total Annihilation, and anyone who remembers TA's release will get a big flashback, because SupCom follows in TA's footsteps as far as system requirements, and bugs. It took a good year to get TA working right it looks like the same for SupCom. At least the devs didnt abandon it yet.

7) If anyone thought NWN2 was rushed they should have played KOTOR2. There is absolutely no secret that they pried this games fingers from the studios door jams. So much content was cut out that it isnt funny. What is funny is that the game shipped with most of this cut content on the cds, and what wasnt on the PC version was found on the xbox version. Right now a mod team has almost completed restoring that cut content. Once they finish the game might be worth playing again.
Reply #6 Top
Super Pwn SentientSchematicsofNinjas end game button

careful. I rigged it with some NASTY traps.
NWN2, MTW2, W40K:DC, SWEaW:FC TES4:O & CC:CoI

is it some sort of code...
Homeworld 2 This game screams "incomplete". There was so much Relic wanted to put into the game, but both fans, and the publisher demanded "we want it NOW!" So we got it. Buggy, and incomplete

I get that sort of "incomplete" feeling to it to.
The SP campaign seems so rushed and uninteresting

you shame me as a nerd.
I thought the SP was interesting and not too cliche/done-before. (excluding the "save your home planet" part)
Once they finish the game might be worth playing again.

good to hear. I thought KOTOR2 was too much deja-vous even for me.
Reply #7 Top
Supreme Commander, on the other hand is great in my opinion. Well it could have been better in some ways. But im kinda playing almost every day. Completed all the missions except a few mission on the UEF. Well to be honest, the missions could have been abit longer.



Eh ... I wish there were more mission but each of them are actually shorter, if anything some of the missions in Supcom are too damn long.
Reply #8 Top
The ONLY RTS game that I've played somewhat recently that didn't feel rushed was Company of Heroes. C&C3 and SupCom both seemed incomplete and rushed to me.
Reply #9 Top
1.) Command and Conquer 3. The game was just rushed out the door a bit to early with Direct3D and DirectSound crippling-or-annoying bugs, balance problems, disconnected art direction, continuity problems, amateur camera handling, and very-uninspired mission-and-map design.

2.) Supreme Commander. Serious performance problems plagued people in the early retail release; released with a few holdover bugs from beta that allowed for exploitation in multi-player; needed more optimization at release (improving overtime); the artificial intelligence has yet to be adjusted to meet changes in the game that has crippled it (supposedly in the next patch or so); weapon fire from various units need a decrease in their rate-of-fire, an increase to firepower, and decreased accuracy; more editing tools need to be released.

3.) Homeworld 2. Sierra Studios and Vivendi Universal Games shouldn't have canceled the game mid-development, loosing most of the crucial art designers, programmers, and story writers -- then have it restarted a good year or two later. Then having to hire replacements for lost members of the Homeworld team, then decide it has to be finished and released on a limited budget and time frame, which produced a rather incomplete game.

The original-unreleased Homeworld 2 was epic, we got something else instead.

4.) Star Trek Legacy. Something went really, really, really, really wrong with this game somewhere in its development, as it lost features, gameplay modes, content, depth, and just about everything else that would have made it a good game. It obviously needed more time.

5.) Black and White 2. Non-existent artificial player intelligence, it was all scripted events for the most part. The game watered down the unique pet development of Black and White 1 to a bunch of sliders and checkboxs for this installment. Terrible storyline, bad mission design, and a lack of missions. In addition, there was no multi-player and skirmish mode to bring any kind of replay value, which is a shame considering the first game had both. This game needed another year or two to be an actual successor or even a comparable game to Black and White.
Reply #10 Top
I was in the Vanguard Beta (the one pre and post release) I felt cheated..I had such high hopes for this MMO but sadly SOE got their grubby little mitts on it and forced them to ship waaaaaaay before it was ready

on a side note to Stardock, I fully support pushing game releases back if it means fewer bugs and more goodness...From u guys I've come to expect nothing diferent
Reply #11 Top
nice two-month-ten-day later response there mike. anyways, i have to agree w/ 1spartan about m2tw (or mtw2 (or medieval 2: total war)) it was horribly rushed. i personally liked rome better and way too many ppl agree w/ me
Reply #12 Top
I thought this post was long forgotten, mwhahha it lives on!
Reply #13 Top
nice two-month-ten-day later response

Reply #14 Top
Talk about "necromancy"
Reply #15 Top

Off the top of my head some of my personal choices for recently released titles to add the already listed ones (which I happen to agree with)are:

NWN2, MTW2, W40K:DC, SWEaW:FC TES4:O & CC:CoI

It should be noted that SH4 was developed with a lot input from the community.


I thought Dark Crusade was decent, however the novelty quickly wore off as the game had several flaws, and lacked depth. They could have made it so much better by expanding on the planet conquest / campaign style armies.
I

was in the Vanguard Beta (the one pre and post release) I felt cheated..I had such high hopes for this MMO but sadly SOE got their grubby little mitts on it and forced them to ship waaaaaaay before it was ready

on a side note to Stardock, I fully support pushing game releases back if it means fewer bugs and more goodness...From u guys I've come to expect nothing diferent


To SOE's defense, the game originally were to be published by Microsoft, and later SOE. And when SOE picked it up, the game was in a dire state and Sigil had no more cash. SOE pumped as much cash in to the Vanguard project as they apparently could but as with many things, money doesn't grow on trees.
If you read the drama and aftermath reports after Sigil sacked half their employees, there were hints at severe corporate mismanagement and all around a poorly run company. They spent ~30$ million on Vanguard and the end product was a game that sank faster then Titanic.

As for titles I think could use more polish? Just about every game ever made, heh. Some more then others. Few games today feels polished.
Think the last game I played that felt really polished was Tomb Raider: Anniversary.
As for games that lacked polish, not counting the countless MMORPG's I've betaed/played recently, I'd say one of the last games I bought that was good but could have used more attention was Advent Rising and Psi-Ops The Mindgate Conspiracy.
Reply #16 Top
5) Any game published by EA. These guys are notorious for releasing buggy rushed games, and sequels to those games before the 1st game is even fixed.


Lolz, me and my friend meet and exceed the requirements for 2,000 points of badges lol.
Reply #17 Top
Instead of being a cynic and listing all the games that were rushed, I'll just list a few of the things that I look foward to in the new version as a result of the bump. 3 races instead of 1, more bug fixes and hopefully better multiplayer.
Reply #18 Top
If you want a really good horror game;
penumbra-overture.com
Try their demo and tech demo, they're pretty good.
Reply #19 Top
anyone have shadowrun? any comments on it?
Reply #20 Top
Ah, Star Trek Legacy. What a bad game *cough* without piracy protection *cough*
Reply #21 Top

anyone have shadowrun? any comments on it?


played it on the 360 , was not impressed...
Reply #22 Top
wasnt tlaking about 360 talking bout PC <3
Reply #23 Top
umm aren't they virtually the SAME
Reply #24 Top
Actually EA did a good job rebalancing BFME 2 with the expansion pack.

Maybe thats their marketing starategy, make a sucky game and then upgrade it with an expansion to get more money out of people.
Reply #25 Top
Maybe thats their marketing starategy, make a sucky game and then upgrade it with an expansion to get more money out of people.


*Cough* The Sims 1 & 2 *Cough*