AI commentary
from
Sins Forums
I think that the AI is pretty advanced already, but there are some elementary issues that annoy me about it.
for instance, the AI never seems to understand when to stop sending in reinforcements to a long dead battle, once I've crushed their fleet, enemy units continue to trickle in at one ship every minute, minute and a half. its not exactly... smart, in my opinion.
also; AI likes to attack unimportant, easily replaced items (like a mine) over harder, dug in, military targets (like a fighter bay). I think AI priority needs to be slightly adjusted.
finally; a focus-fire toggle, ships of similar attack strength should have a toggleable setting to have them focus on one target after finishing off another.
for instance, the AI never seems to understand when to stop sending in reinforcements to a long dead battle, once I've crushed their fleet, enemy units continue to trickle in at one ship every minute, minute and a half. its not exactly... smart, in my opinion.
also; AI likes to attack unimportant, easily replaced items (like a mine) over harder, dug in, military targets (like a fighter bay). I think AI priority needs to be slightly adjusted.
finally; a focus-fire toggle, ships of similar attack strength should have a toggleable setting to have them focus on one target after finishing off another.
