Played about 20 games so far.AI good enough...some changes are welcomed, but this path finding is killing me.I mean, enough with the coliding ships, but the ships do not know to move up or down the z axis.
I am now frustrated big time.I know ships turn very artisticaly.I enjoy that very much.But when i can't get all my ships in one simple jump where they are needed... that's just "wrong number2".
I think u must adress this issue in the next beta, 'cause this thig can spoil a very tactical atac.
For example...played with hard ai...got 10 ships at level 10.I split the in 2 task forces ... very balanced task forces and attacked an asteroid with a huge defense fleet...with one i jumped in front of the gravity well , with the second i jumped from the left.The plan worked but...not all my ships jumped at once!! So first i was attacked by a swarm of frigates-the main force(about 9 capitals) was closer to the planet.
The pathfinding bug worked two way...my ships dind't jump all at once , but the enemy capitals started to go around the asteroid in a row

)) formation, very slowly goind towards my goup that jumped from the front.I jumped the second fleet(3 KOL BS, 2 DUNOV CR) when the first enemy capital reached targeting rage of front fleet.
Surprise! In 30 secs i destroyed 5 capitals only with left fleet.Just because the rail gun

and the fact that they wanted to turn on the new threat... but dind't know how:))).BTW they had like50or so frigates, i only had ten heavysthat jumped with the front capitals.I lost 4 capitals and all frigs.That Dunov is a hell of a ship.In fact...it is the best ship around if u ask me;).
We need pathfinding gents!